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- Slyter 2m
- Burgerwolf 18s PANCAKES
- Veleth 1m
- cata 58s
- Dale 6m
- xXShadowSlayerXx 1m
- BubbleKangaroo 2m
- spungkbubble 26s
- JanekSembilan 24m
- meero619 10s
- SmokePotion 10s Right or wrong, I'm getting high.
- Rillem 1m Make it personal.
- LadyLogic 10m
- Vanashis 4h
- Sivartas 9m
- zxq 39s Blackcastle was no ordinary prison.
- NightHollow 5m
And 28 more hiding and/or disguised
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2025 New Player Experience
Discussion of the New Player Experience in 2025

This is a place for us, especially newer players, to discuss the new player experience. Please remember to not reveal IC information when you are posting. Things that you can safely discuss due to everyone being aware of them:

- The existence of Immy greeters

- The existence of the Surviving Withmore Guide

- Needing a history to get a job

- Generalized things that are not super specific to your character.

I'm interested to hear what people consider the current issues with the new player experience are, what is working, what is not working, what could be improved.

I really think the history requirement should be either dropped or have a delayed outcome, for example that if you won't get it sorted within 7 days then the restrictions will apply.

This would let actual new players get familiar with the game theme and flow a bit more before writing the backstory, and not have this very awkward period where you are now expected, as someone who barely started playing, to stir some RP that will be enough for other players to fork over chy, but at the same time you cannot get terminal jobs or automated income. If I had to do it again, sure, I know how to spin that period well myself, but as someone actually new it can be extremely daunting.

Double that if someone wants to start playing in less popular time zone.

My thoughts. Curious to see what newer players think on all these topics as well!

- The existence of Immy greeters

Not for or against them. I think they hurt and help both. On one hand I feel they often teach new players to conform too much. To avoid risks too much. They might also result in other players, often the ones with real sway, from trying to get involved with very fresh immigrants. At the same time, a lot of new immigrants at least get to interact with someone and they get some advice and help, even if I may not always be a fan of the specific advice and help.

- The existence of the Surviving Withmore Guide

I think this is too opinionated and pushes too much for gameplay styles I find to be overly cautious and dreary. It is also a mix of IC and OOC that I am not a huge fan of. Maybe take the OOC bits and add them to @newbie if anything is missing.

- Needing a history to get a job

I think this can matter on a case by case basis. Your character history can make you very suited for particular jobs or types of jobs. Or very unsuitable for them. I think I would be open to designating certain jobs as no history needed. Jobs that history isn't likely to influence much. But maybe not all jobs.

- Generalized things that are not super specific to your character.

Gangers have always been a thing. Tolls have always existed. But they have not always existed in the form they do now. I am not a fan of how they are currently function both because of how they don't make sense ICly so must be lies and because of how it impacts the gameplay of new characters. Doubly so new players.

Have gang leaders tell gangers to actually go out and collect them on a case by case basis. The way you see it being done in the ambient room descriptions. The way the text of the game suggests everyone ganger outside of PC gangers do things.

I am cool with a PC (ganger or not) extorting another PC using violence, threats, information or whatever. But this blanket all encompassing narrative being pushed (that everyone owes even when never asked or interacted with) is a net negative for the new player experience in my opinion.

I will admit that the way tolls are supposed to function now - where you are apparently supposed to go and chase a pledge to pay them or if they see you it's "or else" is… What? You are going to keep track of 20m people who pass the street, share that list across gangers and instantly assume they are not on it, they did not pay and "owe" you?

That's like 19m people to chase, just because they did not seek you out.

Now if you catch someone on the beat, and they do not pay - now that's way more personal, you saw them, you tried to collect, and they skipped - now that makes actual sense and pushes the work to those who benefit from it. Doesn't stop from a ganger having "office hours" at a bar either, where people can come and pay, but it's a more of a two way street.

I am of the impression that toll takers are lazy in their execution because players accommodate them. In a year and a half I've paid tolls maybe four times and that's because they cornered me. Make them work for it.
Yeah, older players generally ignore them for that reasons as far as I can tell, but newbies don't know better and assume that it's actually gang after them.