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- Slyter 2m
- Veleth 25s
- cata 2s
- Dale 9m
- xXShadowSlayerXx 1s
- BubbleKangaroo 5m
- spungkbubble 13s
- JanekSembilan 27m
- meero619 1m
- SmokePotion 1m Right or wrong, I'm getting high.
- Rillem 1m Make it personal.
- LadyLogic 13m
- Vanashis 4h
- Sivartas 12m
- zxq 14s Blackcastle was no ordinary prison.
- NightHollow 8m
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Badlands Cleanup
The emptiest place in the game is the dirtiest

Over the years, a lot of features have been added to the game, focused on the badlands, that enable building features that show up in the distance to badlands explorers.

Putting aside that there is a bug for some of these, in which structures that are no longer there are lingering in navigation hints in other rooms without being cleaned up, there are things like the new campfires that are very easy to put up and never seem to really go away. It's pretty easy to trip over unused campfires out there. I think there is code in place for campfires naturally burning out, but if one is never lit, it seems it may just linger forever.

I think unlit campfires should probably wither away after a while. They cost nothing to make and will just linger in the badlands forever, it may help with how spammy the navigation directional hints are, sometimes.