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- Hivemind 5m
- SmokePotion 15m Right or wrong, I'm getting high.
- zxq 41m Tools: https://ansicolortool.neocities.org
- Rillem 3m Make it personal.
- Raven 1m I lost myself, in the dark charade.
- Errant 6s
- PsycoticCone 5m
a Butako 2m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 25m
- Pladdicus 1m uh
- Sivartas 3h
- Vanashis 2h
- AntiqueBeast 5m
- whatislove 22m get big
- Euclid 21s
- Yizhi 3h
And 26 more hiding and/or disguised
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Badlands Cleanup
The emptiest place in the game is the dirtiest

Over the years, a lot of features have been added to the game, focused on the badlands, that enable building features that show up in the distance to badlands explorers.

Putting aside that there is a bug for some of these, in which structures that are no longer there are lingering in navigation hints in other rooms without being cleaned up, there are things like the new campfires that are very easy to put up and never seem to really go away. It's pretty easy to trip over unused campfires out there. I think there is code in place for campfires naturally burning out, but if one is never lit, it seems it may just linger forever.

I think unlit campfires should probably wither away after a while. They cost nothing to make and will just linger in the badlands forever, it may help with how spammy the navigation directional hints are, sometimes.