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Buff Bombs Significantly
Explosives aren't doing enough damage

Speaking from my own experience, pipe bombs and ethicol bombs have been an inconvenience at best to even for immy characters, except for the ocassional severed limb from the latter (which mostly comes from defusing)

Explosives are considered a combat skill, and I think they ideally should be an effective way to ambush/tackle more powerful characters and groups of people. Encouraging players to setup traps and be more strategic,

Specifically pipe bombs are a minor inconvenience at best and people shrug them off easily, doing very little. Right now bombs exist mostly as devices for moving plot forward but it would be cool if they were effective in combat and making things more dangerous - especially for more veteran/powerful characters.

How will it stop from being just new meta being get 3 people and just bomb anyone to death, undoing the need for direct combat?

I only wish damage from bombs cost actual chy to fix, which reduces with time, so people live with the outcomes, but not a fan of making bombs a proper direct threat instead of needing combat skills.

If you have three trained people you'll be pretty much overpowered anyways in most situations

Bombs are supposed to be scary, a threat to anyone. It doesn't make muh sense to be able to walk away from a pipe bomb exploding in your face with very insignificant injuries. Let alone only a few burns from ethicol bombs.

And if you can get three people, have them all trained in using bombs, plus supply the bombs themselves i'd say it's reasonable that they'd be pretty OP. Although that situation doesn't seem like it'd be pretty common

Make it a slightly bigger UE investment to utilize bombs effectively? Sure, why not. Make it more expensive and cost more materials? Also I think reasonable if you buff them too.

I think this will open up a new avenue for otherwise newer/'weaker' characters to lure much more older characters and set up ambushes using explosives, and also further encourage players to use strategy and tactics over just hyper-focusing on stats and time.

I'll skip the realism as we are playing a game where people take bullets through the eye socket and keep on going, despite the exit wound removing most of the brain matter from within the skull.

And to gether 3 people to indirectly kill someone, without having to take the risk of direct combat is MUCH easier than to get 3 people to go and take a swing. Can literally drive a car over, throw your bombs out and keep driving, leaving almost no time for reaction.

It just seems like a big imbalance, bombs as they are now, are very solid in asymmetric warfare - they shred clothes, wound, some cause bleedings, and affect everyone in the area. But if you want to kill, gotta get into a fight and personally I think that's fine.

As side note the older characters are not immune to being mobbed by capable combatants, especially with the recent nerf to parry. But you have to step in, possibly lose 1/2 of the mob, but can take the elite fighter out - if you planned and executed it right.

The things you mention still require careful planning and use of resources, it's not as simple as bomb anyone from a different room and they'll be gone.

From my experience setting up bomb traps takes lots time and planning, social engineering, with very little return.

For example, lets use the situation of throwing bombs out of cars to get one person then driving away. You still need to find that person to begin with, which- if it's an older combat character, can be extremely difficult. Have a car in the first place, They have to be on the street, get xhelp depending on sector/circumstances. etc, i'm not just focusing on this specific example.

You also don't have to take the risk of being in the same room when you're sniping, but there are still the same risks involved. And especially if the character throwing the bomb isn't good in a direct fight, the risk is much more dramatic.

It will make setting up ambushes against veteran characters more viable and offer more variety instead of just co-ordinating a specific time with a mob and waiting in a spot to get one person.

Ever since discovering how absolutely underwhelming bombs are in Sindome, I've hoped for a damage increase. You can create any hypothetical you want, no matter how unrealistic or realistic, and it still leaves on scratching their head as to why these items, some of which cost on par with lower tier weapons and have a single use, are such rubbish.

A) When a bomb is set off or thrown, the biggest complaint is not about injury to person, rather holes to pants.

B) The results of a detonation are quickly shrugged off and cleaned up. Is this a bomb problem or an RP problem? Which one can we control to effect the other?

C) I weep anytime I think of hiring a bomber because it's suppose to send a message but you waste your money, time, and effort for points A/B.

Even a slight increase in power would be welcomed. I don't think anyone is asking for an item that is an instant killer, but make them for significant!

In my experience they're fairly balanced right now. Of course, not saying it's worth revisiting. While the damage is minor it gives you an edge which can be compared to getting a free hit before combat starts, when the odds are even, this can be in your favor. Bombs are also good for dispersing crowds, getting people to move and have chance of causing bleeding effect. Not to mention it's fairly possible to throw a bomb and get away without even being seen or attacked.
Bombs in SD are balanced around disruption, not raw damage. And yet it can still provide an edge, because even a 15-20 HP damage can make or break a situation in an ambush. It's like sniping. I would be against a buff to their damage numbers.
I'm going to mention that for everyone talking about how the explosives skill feels underwhelming, there is currently a gigantic hole in the explosives arsenal.

A Feli-bomb shaped hole.

They are mostly used for disruption yes, but you can achieve simmilar levels of crowd displacement with a gun.

With regards to an edge in combat, sure. It does give a small edge which is useful if you're evenly matched but it's not worth the cost at all when compared to sniping, when comparing how loud it is, SIC broadcasting your location to the public and the likelyhood of attracting other people if you're trying to ambush someone.

My point is; right now they're mainly used as plot devices, they do no -real- damage, and you can drop five ethicol bombs on a location but it can literally be repaired and fully cleaned up the same day and people can act as if nothing happened. Something which i've seen happen myself multiple times. I think increasing the damage they do quite a bit, and also making it harder to repair as froggy suggested is a good idea, but I bet there can be other things that can be done as well if people think those changes are too drastic.

High stakes, high reward. Bombs are a much more risky way to ambush someone compared to sniping or hiding with your friends, so I think it's fair if they do abit more damage. And then I bet they'd be employed much more too.
I think the current explosives are fine where they are.

I also think we need to expand the bomb arsenal.

I also also think that this can and probably should be done ICly by a crazy bomb making type. (though it would need staffs support obviously0