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With all the new fire fighting gear being made I'd like to raise the concern that explosives is a very devalued skill, along with the archetype Lord of War and Munitions skill in general pretty much having less to do than the Cyberjocky Archetype but with no warning on the archetype page for lack of content cyberjocky has.
I would like to, as others have suggested before with decking, offer the idea that explosives and munitions should be combined into one skill, if not just have explosives removed entirely and left to special events/requests.
Why? Check it out:
Currently the things you can do as a munitions tech:
-Make ammo that takes weeks to complete for a few mags.
-Repair armor once in a blue moon.
-Mod guns once in a blue moon.
-Fix jams once in a blue moon.
-Fail to take apart guns because you need relevant firearm skill, not munitions.
This leads to, aside from making ammo, munitions skill actually being used a few times a year, generally.
Current things you can do as an explosives tech:
-Make cookie cutter bombs that will get their impact ignored and the damage fixed ASAP. (more of a community issue than coded but still very real)
-Get your fire put out early by new firefighting methods.
-Try to make cooler bombs but fail due to lack of implementation/bugs/esoteric knowledge you don't have.
-Get frustrated from the above 3.
-Disarm bombs once in a blue moon.
Compare this to any other skill like Chemistry, whose products are actually worth money and sought after and always useful to everyone, or Artistry who has literal endless content in the form of making clothes, tattoos, singing songs, traditional or holo art or graffiti art, or literally anything the player can work into the skill with their creativity, and it's a little upsetting.
Sure, not all skills are created equal, but it's actually so depressing to play this archetype and/or have these skills, and it's not getting better with all this fire suppression rendering the few things explosives excels at (area denial, property damage, message sending) null and void to someone with the proper gear, which probably isn't as expensive as the thing that made the fire in the first place.
I realize these were likely added because no one actually likes being on fire or dealing with fire at your events or whatever, which, cool, I get it, events were getting bombed too much for a while there. But it feels like a huge waste of UE to invest into Explosives or anything Lord Of War-ish because outside of the cool factor of being a gun/bomb expert, there's like nothing worthwhile to do with these skills and it's not a good feeling....