1. JUMPING IN COMBAT No more jumping off/across things just because you stop attacking first while still being attack by someone else. By Slither at Oct 7, 2020 6:28 PM
There was quite a bit of back and forth on the subject of whether you should be able to flee off of roofs in the feedback thread from Oct '20, but it doesn't seem to have been followed up on.
Just as jumping off roofs was a huge avenue for abuse, so is camping no-exit or door access exit rooftops with a combat specialized character. Particularly if that character is adequately equipped. This isn't just theory. It was already done.
I feel like this deserves some attention. My suggestion is to simply allow normal use of the regular rooftop commands (jump across
2. DARKNESS NERF TO COMBAT If you can't see in a room that's dark, you now take massive combat penalties to attacking. By MirageGM at Mar 6, 2022 10:46 AM
I simply don't understand this. Why does this only penalize attacking, and not both attacking and defending? Could additional complexity have been added to account for weapon type? Weapon length? Room size? Skill level?
There was no discussion about this change in the feedback thread, so I don't know if discussion from players took place in another thread or on xooc.
This seems like too black and white of a change. I realize Mirage is gone and cannot defend it, but I assume any code/balance change was accompanied by internal discussion and consent of other staff before induction.