I appreciate the feedback on the bug system itself, but this isn't the thread for general @bug feedback. Feel free to submit an @idea or other thread to discuss that.
As for Jira – we used Jira for over a decade, and it was even worse in terms of player and staff engagement. Having it in MOO is superior for our purposes. You can check the Kaiju thread in New Features section for a better overview of why we moved.
To respond to some of the feedback:
- Indicator that bugs need comments -
I don't dislike this idea... it does require each bug to be reviewed and flagged and then possibly unflagged, which adds work for staff. Not sure we'll actually use this enough... I'll consider this one.
- Indicator that we have comments -
I could probably add a column to the @bugs view which shows how many comments a bug has.
One quick way to know if a bug has comments is that it is out of order, a newly commented bug will show up at the bottom of the list even if it's older.
- @bugs is long -
Fair points. That's what '@bugs new' is for. Though as I test this now, it seems to be not working as I would expect so I'll look into that, but this is the command for showing new bugs (when working properly). This is shown, along with other options at the bottom of @bugs output:
Available arguments: @bugs assigned / new / unassigned / mine / resolved /
- @bugs urgency -
Showing urgency... similar problem to flagging for needing more comments, it needs to be triaged by someone when the bug comes in. I can usually triage bugs mentally with a glance. Classifying all of them would probably fall to me and may end up just being an extra step that takes me away from fixing bugs.
Also, I think there is typically a disconnect between how urgent something is and if I need comments on it. Most of the time, the comments I want are to help me understand the urgency or impact. I guess if we had bugs classified as urgent/important, maybe that would be an indicator that we don't need comments as they've been triaged?
- Player QA -
I wonder if some additional tooling that could be granted to certain players who have expressed an interest, to triage bugs, would be useful? Maybe it can be more of a community effort? Not quite sure how it would work, or if people would want to do it (it's fairly boring). Also would need to figure out how to handle private bugs, as ~50% of bugs get submitted private due to circumstances around the bug or their perceived severity & potential for abuse.
(Edited by Slither at 7:15 am on 3/5/2025)