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Lease Profit Calculation Issues?

This is not so much a problem I'm having as something I suspected might be true and never got enough data to test, but in December 2021 the old method of manually deciding lease profits was changed to an automated one. I was pretty sure this system didn't work but it was very hard to tell because some of my data was before the system was changed and some was after, but later it was determined that it wasn't working and hadn't been for a year which Slither changed in January 2022.

However based on my experience through the remainder of 2022 and 2023, I am not really sure that system was fixed because I never saw any variation on incomes, but I didn't really have a bunch of different stat and behaviour and different leases to compare across. So I am curious now if other players have noticed this system working or not.

It was pretty hard to track down to the chyen without knowing how often it was updating for activity and behaviour, but the outcome I saw was income never increased, it could decrease but then it would stay there. If multiple players with very different characters and different lease types and activity levels notice similarly, there may still be a problem.

What I felt was the most clear evidence was comparing two months nearly a year apart (which I assumed would have been long enough to recalculate), one month which had huge activity and advertising and sales and one of the largest plots in recent history, and one month which had none of those things, and both had the same weekly income.

The confounding factor for that being obvious evidence of something being broken was that the character's skills and stats were the same in both those months, so if changes to lease profits were capped based on stats and skills, so that activity wouldn't matter, I would expect to see no variations. So if other players are improving their stats and skills and also seeing no changes, and thinking it may be because their activity isn't different enough, there might be something broken instead.

Lease income updates at either start or end of the month, and whatever you did in given month (or didn't) will only come to affect in the next one. So if you hustled your biz off in January, this will be reflected in February lease income, and it's only calculated once a month.

Similarly, skill/stat changes will only come into effect with the next calculation.

And that system is working, I can confirm from 1st and 2nd hand experience.

That makes me even more suspicious because I noticed no variations over three years but the amount of change might've been below the threshold that I would notice it because there was a lot of other money going in and out.

It's a moot point for me now but considering the old bug only effected some leases and not others, I am still left wondering if there was a problem.

I do keep close track of it every month, and actually @note the changes so that's how I can confirm hah.
Man.

The amount of hours and months I spent just wasting time trying to please a system that didn't work may have left me permanently skeptical of anything ever working, but when I started leasing a business in the game this system didn't exist, it was all manual and the swings in income (downwards) were huge week to week (-20% maybe?), so when the new automation came in 18 months later or whatever it was, I may have wrongly assumed there would be much more noticeable variations and just never saw them because there was too much chyen from other things.

But for posterity if anyone leases very expensive businesses and doesn't see their income move ever, maybe file a bug report before assuming you're just bad at it.

I don't know how stats get weighted into these calculations but doing some searches through my logs to see all the times I checked what was in the register, I wouldn't be able to tell if there was ~10% movements month to month in the lowest income levels, so there may have well been.

However I think it is telling that if I add up the maximum level of variation and multiply it by all the months I had that business, the sum total chyen value increase of all my activity across those years according to the system was ~1/200th of my total income across all areas. Basically being demonstrative about operating the business in a good roleplaying fashion was compensated less than a rounding error overall.

I don't know what other players are seeing for their income compensations, but it seems to me we're compensating activity at incredibly poor rates compared to just AFKing.

The amount of hours and months I spent just wasting time trying to please a system that didn't work may have left me permanently skeptical of anything ever working, but when I started leasing a business in the game this system didn't exist, it was all manual and the swings in income (downwards) were huge week to week (-20% maybe?), so when the new automation came in 18 months later or whatever it was, I may have wrongly assumed there would be much more noticeable variations and just never saw them because there was too much chyen from other things.

But for posterity if anyone leases very expensive businesses and doesn't see their income move ever, maybe file a bug report before assuming you're just bad at it.

I @bugged this a while back because I was having a similar experience. Slither checked the logs and confirmed it increases. I later confirmed the increase myself. Over time I came to the conclusion that trying to please the system and wasting money was ultimately draining my enthusiasm for working the lease and also costing me more than I was ultimately making after subtracting the loan amount.

It is probably harder to tell with some businesses what you're receiving from ambient income. Maybe it's possible for the deposit to be recorded in the receipts.

Put another way: My napkin maths says that the difference between the highest and lowest possible income levels (which I am now fairly sure I know the min and max of) per lease cost, minus the lease payment itself, only adds up to a single very average additional salary. And I personally treated it as a second real job and didn't get close to the highest level, for whatever failing.

Basically the difference between not playing at all (except for paying for the lease) and playing extraordinarily well to a truly remarkable level, the game only considers worth an extra average character in compensation.

This was irrelevant to me at the time (except in principle) because freight was such a major income source, but maybe this is a topic worth discussing now that freight is gone. Without those extra income perks, is how these businesses are compensated per activity level keeping in step with the level of activity they're looking for from players?

Because I don't know what other businesses were making but my perception has been running clubs is fucking horrible to do at the level desired by the game and almost reward players for ignoring them except as income generators versus trying to play well.

Is a two kay increase in revenue worth 100 hours of player effort in the previous month? Players appear to me to have been burning out trying to run clubs in the legit way, so maybe it's a question to raise if this automated system is actually providing support that is in keeping with the level of activity and effort players are 'supposed' to have.

Club leases are especially in a bad spot due to the necessity to pay out chyen to workers. I noticed that months of heavy work didn't actually change much from months where not much was happening, and it was practically never paying enough to both pay workers AND cover the lease cost. Cargo licensing getting cut essentially made it untenable for me, especially when also grappling with burnout and other factors.

I have reason to believe that non-club leases do significantly better due to them not being so dependent on hiring out with consistent pay, and instead being somewhat more of a solo affair with occasional hiring of others on a contractual basis for things like SIC ads.

Overall, I think the consistent burnout among club leaseholders needs to seriously be considered a warning sign of a broken system. I am kicking myself right now for not remembering to bring this up at town hall.

I considered bringing it up for town hall, but it seemed like a discussion that would have been better suited for the board, rather than being subjected to timed input.

My personal opinion is that no, running a club, bar, cafe, etc. does not provide nearly enough reward for the amount of work required to sustain an active customerbase and show that you're working the lease.

As batko mentioned, workers are paid out by the leaseholder. I don't know what the normal pay for these positions is, but whatever you are paying your employees cuts into profits. Because player run businesses don't offer inherent benefits like other jobs in the game do, the employees also don't have much reason to stick around unless they literally can't get hired anywhere else. If your employees are not generating at least the chy you're paying them (which they almost never do), you're at a deficit.

The increases from month to month, even while actively working the lease and tapping as many of the criteria for the automated system as you can are relatively small. This could be subjective experience, though.

PCs rarely want to engage in purely social events, so if you're running some sort of contest, competition, drawing, etc., that's more chy out of your pocket.

Overall, it almost seems like the system actively discourages any more than the minimal engagement to keep the business running and run the lease to term.

Believing this system was broken was more comforting than the reality that it's just so bad I didn't even notice it existed at all. I can't believe this is the compensation standard (at least somewhat) being applied to other businesses especially clubs. There has been maybe a single player-owned business in the last two years that I didn't see players getting raked for not playing them 'correctly' or not being active enough, and these were all very active players as a baseline… meanwhile we're paying them peanuts for that activity, if that.

I totally agree clubs are especially brutal for this because they are expected to hire staff, but it seems obvious to me that this is demonstrably worse for everyone because player-employed players shrink the size of the economy (salary comes out of player pockets instead of increasing the money supply for an automated salary) so if you have one player owned business employing three players, you're looking at thousands or tens of thousands less money in circulation compared to four players on non-player owned business salaries. To say nothing of the fact the business owner is making close to zero chyen in thanks for all their job creation.

I'm genuinely angry about this lol. How the fuck are clubs supposed to work even on paper when we're throwing players an extra kay for second-life levels of time investment? I assumed someone was getting compensated at something like sane amounts.

It's not uncommon to see leaseholders literally running crates every week just to pay out their staff.
Not only that but some of those same players were getting completely torn apart by NPC puppets for still not doing enough or playing to expectations enough. There wasn't a single lease I saw the inside track of that players weren't being ground down and told they weren't doing enough. Actual bounties going out for highly active players still not being active enough. I thought that activity was at least potentially getting compensated to the tune of 2x or 3x or 4x incomes.

I mean, what the fuck Sindome? This is not acceptable in comparison to the time and effort demands being placed on players for these roles and what is expected to be correct.

Employee turnover is especially exhausting, yes. Club employees get paid not even enough to make rent, sometimes, and even at that amount they cut into the 'pay back the lease cost' fund significantly, especially if you are hiring more than one.

Retaining them is a nightmare. Good luck. Since a majority of them are immies, they will usually disappear one day without saying a word, but the ones that don't will be scrambling for one of dozens of entry level mix jobs that pay over twice what a club typically pays. What that means is that you are going to be retraining new employees essentially on a weekly basis.

I had a routine down for this and it took a significant amount of time to do it, it included also OOCly explaining some basic commands such as using the verify command to open eyescan doors or use the terminal, as a majority of employees tend to be new players. I suspect older players on new characters just don't even bother with bartending and consider it to be a newbie trap.

I don't mind doing all that, but it all adds up when that's just to get a warm body on the roster. Then there's organizing events, ads, fliers, etcetera, which are all also huge money sinks. It's just not usually worth the effort, especially if it's not the only thing your character has going on and your limited time is better spent elsewhere.

I'm increasingly of the opinion the game just outright does not understand or know how to value and reward player contributions and time investment with how the game is played today and not 10 or 15 years ago.

From what I can vaguely infer from some log comparisons, a huge lease-promoting plot I ran that took over a hundred hours to organize and execute (and probably closer to 200 hours) may have raised my lease income by ~1000-2000c and I just thought it wasn't working because I didn't notice the small change in the register. So assuming I maintained that activity bump the whole year and didn't die of stress (spoiler alert: I did die of stress), I'd be looking at 50,000-100,000c of eventual annuity compensation for a plot that cost like three hundred thousand chyen… assuming I kept doing them every month lol. That was with zero employees!

If that same standard is applied across all players, how are we expecting to encourage amazing and driven roleplayers to make these enormous extra efforts when players who do nothing are getting practically the same rewards and none of the exhaustion? It's not like it's optional, I'm often being told to do more from every angle, I'm being told to push other players to do more from every angle. We need to make this more sustainable.

It's probably fair to mention that clubs and the like do have a more sustainable means of generating income through their drinks/menu items. That said, you have to spend time making people want to be there, and spend their own hard earned chy on things that effectively only contribute to the flavor of their character experience. That, in and of itself, is a lot of social engagement and creative use of incentives that usually come directly from the leaseholder, who has a vested interest in driving traffic to their business.

Your typical employee probably won't spend much time doing much, if any of this, and will likely only show up for events that the leaseholder themselves have planned and are running, to get some extra chy from tips. After all, they get paid either way… there's no reason to spend any more time there than absolutely necessary.

I wanted to mention that in the other topic that mentioned leases, but it would be pretty off topic. The below is my personal perspective as lease holder and playing close with some other lease holders.

Leases are not for profit.

With exception of few leases that provide something mechanically unique, you are buying them for whatever IC status benefit they bring you. Topside ones come with a bit of social elevation, but that profit is majority RP fluff, not as many tangible benefits.

More so trying to lease like a business is an absolutely doomed venture. It just flat out doesn't work. Even if you pay people bottom wages, there is virtually no way you will break even on them with anything lease-related, more so not over more than a week or two once novelty of new employee wears off.

Leases as a business just do not work, and I do not think they can be made to work without making mixers they hire copies but with mix access. And that's fine.

What leases can be is a catalyst, it's a beacon to draw RP to you, and then utilize those contacts to actually make flash - not from the business but from the side hustles, hopefully profitable ones. There are of course mechanical benefits, to every lease, extra reasonably safe space so let's not diminish those, but by far it's what you make this RP vessel to be.

Is that enough for how much eyewatering chy you have to front for one, and especially keeping in mind how it's a big liability and a public weakness? I likely won't renew mine unless a lot of IC circumstances change a lot, but at least my lease has a chance to make it worthwile with the right IC setup, most leases just flat do not.

I don't lease a club, bar, or service center (such as a car garage), and I haven't been leasing a business long enough to do months of accounting, but I do have access to the business ledger and can follow sales and math out the income generated by the game. I don't feel like I am having the same issues the rest of you are. Perhaps because I am a more recent lease? Curious.

I will say that lease holding is a labor of love. 90% of any profits are put right back into getting more stuff to use to make more profits.

I imagine that leases to shops have a greater chance of being profitable, since in many cases you can make profit from what is being sold, and really hustle to keep the shelves stocked. I think club leases are definitely big boons to RP and status in the world, as opposed to chy generators. It is interesting that the lease owner is expected to fund their employees’ weekly salary.
If you have say a pawn shop and you are a fixer for example, you will likely be making bank. But that's not really income from the lease, it just makes fixers life less straining for basic day to day sales.

When your lease relies more heavily on the till from ambient population (which is most of them), most of the chy you get from it just return of the money you put down for the lease, and there really is not much margin there to improve it.

Ok, I just want to see if I am understanding this or if this is a problem that I have no involvement in.

Let's say I collect from my register at the end of the week. Using the command to view the sales logs, I can take the total from that and subtract it from the amount I actually withdrew to find the ambient income. I find it to be pretty reasonable and if I made no deviations from the activity I do now the ambient amount which has been roughly the same week to week, is actually enough to cover the lease and then some. Are we talking about something else? If so I'm curious to understand what that addition factor is. Thanks for any insight on the topic, I thought it was working fine.

Yep, it covers lease and some profit, how much is some depends on all the factors and your baseline.

The factor then is if you run a spot where you are expected to hire people and run events, then that some profit evaporates almost instantly, and often then some.

Ah, right, scrolling I see where I skimmed a post or two.

I thought the core of the issue was that ambient income wasn't working or working as intended or that it wasn't enough, but I can see how employees can mess up all of that up. Since I do not employ anyone by the nature of my lease I will bow out and go back to watching the discussion!

Yes what I'm talking about is not the base level of income from a lease, but the amount that that income is automated to vary based on player activity.

RUNNING A BUSINESS / WEEKLY PROFITS

When you lease a business you will typically receive weekly profits. These weekly profits are variable and depend on the amount of work you put into your lease, and what you are doing to drum up business. The staff rate leases twice a month on a variety of factors, and the system itself detects other things you may be doing to promote your business.

CRITERIA FOR LEASES & WEEKLY PROFITS

* Did you hold events to promote your business

* Do you have ads up for your business

* Did you 'work the lease'? This is a subjective measure of if the admin think you are working your lease

* Your trading skill is rolled for a success or failure

* Did you do personal SIC work for your business?

Each of these adds (if you did them) or subtracts (if you did not do them) a small % from your weekly profits. This means you could have a net positive change, a net negative change, or no change if the additions cancel out the subtractions. This is run monthly automatically and the weekly profits are recalculated at that time.

There are maximums and minimums you can hit where your profits won't decrease/increase further.

I suspect I'm a little more expectant of the system than other players because when I started my first lease this automation didn't exist and I saw a massive income swing downwards (that I now realize was probably the absolute maximum to the absolute minimum), and so expected there was move movement and reward possible from the system than what was actually happening. I just assumed for years it was broken and so made money other ways.

The issue is really that this amount seems to be effectively almost nothing even with huge player time investment and activity, I thought this was a bug and the system had been not working properly for several years but it seems like it's just valuing creating activity around businesses very very poorly. The issue to me is that doing nothing is basically the only activity with a reasonable valuation of effort (ie. you make the base weekly income for no extra time invested), and when you actually break down how much the game is rewarding playing 'correctly', it's such a low amount that it seems shocking to me that this is meant to be a real incentive to do anything.

Like if the game is valuing extra major plotting and extra high-effort high-attention play at 10c/h per hour of time invested by players, it should be no wonder that players burn out trying to do what it's pressuring them to do and some choose to just ignore roleplaying 'running' the lease beyond the minimum besides paying for it and using the gameplay features they offer.

By Aida

Leases are not for profit.

With exception of few leases that provide something mechanically unique, you are buying them for whatever IC status benefit they bring you. Topside ones come with a bit of social elevation, but that profit is majority RP fluff, not as many tangible benefits.

The problem with this perspective is that with some exceptions, taking up a lease assumes the position of any other employment. You cannot, for example, work as a senior corpsec agent at a corporation and hold a lease (I don't think, anyway… pretty sure you can't). So any income you would have otherwise generated through such means is lost. You can do things like run crates, but by your own words, you're acknowledging that being a leaseholder comes with elevated social status. Shouldn't it be frowned upon or even prohibited for a leaseholder to be relying on those means of income?

Money needs to come from somewhere. I don't know what my ratio between automated systems vs player sourced income is, exactly, but at a guess I would say it leans heavily in the player sourced realm, and always has. And I will tell you that you cannot singularly rely on other players for your income long term. Those means dry up; they have their own priorities or dry spells, and there are too many systems that slurp up money from player hands (sic bills, lev fees, phone bills, clone updates, cyberware, etc.) The fact that you lease a business at all takes an enormous amount of money out of player hands, actually.

I don't think there is anything wrong with the expectation that, as a leaseholder, you should have enough income to fulfill the responsibilities of that role (paying employees, holding events, etc) and have more left over to support your character for the time you're investing in doing those things. The argument that other players are posing here is not "we think having a lease should make us rich", it is that the current system discourages people from fulfilling the expectations of their role. Holding a lease without another, reliable means of income, and also pouring money into events, hiring others, etc would ultimately not only drive you into a corner financially, but take up an enormous amount of your personal time to do so.

I'm entirely with you that there are issues with this, notably as topside ones you buy in for entire year, and there is no way to "retire" out of it, outside of just giving it up and whatever flash you were due to collect down the line. Unless you want to play topside shop owner for a year, do not get into the lease, it's an extremely expensive pivot to get out of it early, and it leaves you -so- exposed for the duration.

It's absolutely not some goldmine of endless wealth.

The biggest issue for me is that the system pretends that it will compensate players in some way for the additional efforts above-and-beyond but then is a misery fiction, while NPCs have no issue at all pressuring or threatening characters into doing more, even when those players are already doing a lot. It's a phantom carrot with a whole lot of actual stick.

It strikes me as a short-term cheap way for staff to generate activity in the game at the cost of burning the players out who are getting ground out by this system, and when they quit it will blame them for not rising to the challenge.

Misery fiction is amusingly appropriate too but I meant to write miserly.
> The biggest issue for me is that the system pretends that it will compensate players in some way for the additional efforts above-and-beyond but then is a misery fiction, while NPCs have no issue at all pressuring or threatening characters into doing more, even when those players are already doing a lot. It's a phantom carrot with a whole lot of actual stick.

I do not necessarily agree with that entirely, I had some extra help from the staff that offered to compensate some of the efforts, but it would be nice if that was more codified.

I think another unfortunate side to this is that actively puppeted club owner NPCs will sprout money from nowhere to pay for things like events and ads. I remember leasing a club and it was like the party was over.

"No, ten thousand chyen as a reward for some kind of party isn't gonna work. Eight thousand chyen is way too much to be spending on ads, too. HOW MUCH for uniforms?"

And the sad part is that it was palpably working to drive player engagement, when the NPCs were paying all that out to non-leaseholder club employees from an imaginary wallet. Once a player took hold of the lease and had to worry about simply breaking even, not even turning a profit, then everything was way more restrictive.

This topic seems to have sprung from 0x1mm having an issue with leases a few years ago. I feel like we worked through the bugs in the code that were preventing automated lease income from updating correctly.

I'm looking at logs from the lease code right now, as it leaves a detailed log each month it does it's work. And I'm seeing appropriate numbers, things changing, and each of the metrics it checks working appropriately.

It is possible to increase your weekly profits by 10% month over month, while you can only (if you do literally nothing and have bad trading rolls) lose only 4%.

The system is biased towards rewarding effort, even if it is in fits and spurts and only slowly punishing a consistent lack of effort.

Without giving anything away about what the businesses are, here's some of the weekly profit changes, from the most recent run:


+2%
-2%
+8%
+2%
+6%
+4%
+6%
+2%
+0%
+0%


As you can see, only a single business has the weekly profits lowered, 2 businesses had no adjustment, and 8 had their weekly profits increased.

Yes, they are a lot of work, but it's intended to be RP work. Organizing events, finding gear to sell, being a backdrop for RP. Many leases have private areas where RP and 'biz' can happen and come with NPCs you can boss around.

Different leases have different potential profits. But no lease exists where its weekly profits don't cover the cost of the lease, even if you make the minimum amount allowed by weekly profits for the entire length of the lease.

If you don't want to work your lease super hard, then don't. If you do, you'll make even more.

(Edited by Slither at 1:18 pm on 3/20/2025)

I do not necessarily agree with that entirely, I had some extra help from the staff that offered to compensate some of the efforts, but it would be nice if that was more codified.

Yes, true, staff may do that (I have been offered assistance with plots of every variety myself) but it's not part of the leasing system that Glitch used to oversee and fine tune to player activity and which is now this hard to please automated script. Maybe it was equally limited before as well, I was only on the old system for 3 months, but the messaging I've always had about running businesses is that there would be meaningful reflection in the code of what players were doing.

Leases do not, in my opinion, generate enough chyen passively that 5% or 10% uplifts in profit for very high player activity are any kind of practical compensation for that level of activity. The difference between doing nothing except paying the lease and treating it as a real job with seven days a week support shouldn't be one or two kay in income in my view. My guess is that there was a behind the scene's assumption that high activity would also be generating additional income from sales and services but anyone who has run a business in game knows how little real income players can represent depending on the business.

If the game had 100+ players active at all times that may have been a different situation, but in three out of four of the businesses I managed or co-managed, revenue from players was basically negligible compared to other sources.

From a personal standpoint, I think clubs/bars should get more weekly profits than they do. Stores make enough to cover their leases, and then some, but the real money comes from buying gear cheap (or getting it through other illegal and possibly free means) and selling it for a profit. While bars/clubs require events, PC bartenders, etc. and don't have as much means to make player facing income.

I'm going to chat with the other staff about increasing weekly profits overall for clubs/bars, but no promises on that front.

Slither, one issue with this is the time.

As this is only increase by that % per month, and I do not know how realistic the 10% is actually, or sustainable, if we average it at 6% increase, month by month, by the way you are half-way through the lease you did finally increase the profits by 36% (or is it compounding %? Not really important, ignore simplified math for example purpose), you only got 5 months left to enjoy that increase of profit, and if you have been pushing it that hard, for so long and consistently, your till going from weekly 10k to 15k across 6 months effort, and with all the downsides… May just not be that great of a return, and slightly tweaked up? In the end this is someone performing hard, and consistently. More so as that increase will only apply to the few months left.

I get that lease should be more of RP choice, but with how major of a lock-in they are, and cost, and vulnerability, maybe possibility for faster increases would be a nice compromise, but to also some sane max increase cap to balance things out? That cap could be lifted higher if someone dares to renew the lease again after term.

Just an idea, personally I do love my lease rp, just to be very clear, it drives TONS of rp for me, but I still see issues with this.

Seeing those numbers I'm not surprised I thought the system wasn't working, a single digit percentage increase compared to the activity involved to drive it is not fair compensation for what is often demanded of players in my opinion. That would represent hours of additional work each week for 200c or 400c uplifts maybe.

Freight licenses in comparison could be as much as three hundred times greater an income boost for much less additional player effort to earn it. It's a serious feast to famine.

It's good to know what the real numbers are across many different players so everyone can calibrate their efforts accordingly but I definitely thought it was much more potentially rewarding.

If you lease a shop, you are signing up for that RP. That RP is:

- Finding good deals on gear by working with solos and others that produce gear / clothing

- Spending time in the market looking for deals

- Working on your trading skill (since you run a store that sells things)

- Being something of a fixer, asking what people want and what they would buy

- Running sales to get people in the door

- Keeping your shelves stocked and organized (or hiring someone to do it)

- Getting fun SIC ads designed

- Running your SIC ads

- Getting other kinds of ads made

- Promoting your business on the grid

- Defending your business from gangers, or paying their tolls

- Forming alliances with other businesses to try to better corner the market

- Price gouging and other capitalistic things

- Hiring people to bad mouth other competing businesses

- Potentially attacking other businesses or defending your own from attacks

If you lease a bar/club you're signing up to:

- Hire and train bartenders

- Create interesting seasonal drinks (or pay someone to)

- Scout and get talent to perform shows

- Getting fun SIC ads designed

- Running your SIC ads

- Getting other kinds of ads made

- Promoting your business on the grid

- Defending your business from gangers, or paying their tolls

- Hiring people to bad mouth other competing businesses

- Potentially attacking other businesses or defending your own from attacks

- Trying to get famous people to come to your business

- Hiring bouncers or others to stop trouble happening

- Figuring out other ways to profit off your space (closing it out for special events, letting people use the back room for biz, etc)

- Leading other players, creating RP for them

These are the kinds of things you need to be into, if you want to have fun with these types of leases. If you don't think you'll have fun doing those things, then yeah, it's going to seem like an actual real world job. If it feels like an actual real world job, no amount of chyen is going to make it worth it, because the games supposed to be fun.

Consider doing something else ICly instead that hopefully you enjoy more. Leases aren't here to make you rich. They are here to be a goal for your character to attain and something for you to focus your RP around. To give you purpose. And to give you something to lose. They are what you make of them.

The issue is not whether players can get rich but whether the activity level expected (and sometimes demanded) of players means that running a lease will be a monetary loss for a player. I'm sure I am not the only player who has been running businesses at a loss and making up the difference in automated income sources or other avenues.

The sheer number of players who burned out running leases seems to suggest to me that there is something wrong with the motivation and encouragement that the game is presenting to players. It's not sustainable to just expect players to do things that disadvantage themselves and cost their time and money for the sake of it.

Players are volunteers too. I don't think it's unreasonable when everything in the game is so expensive to have reasonable compensation to players who make the additional effort to make the world come alive, especially when they sometimes are not given the option of running leases how they want at the activity level they're comfortable with.

I'm mainly calling out bar leases as being especially bad for what they ask and reward, I don't think I've known a single player who owned one and thought it was worthwhile. In comparison managing an NPC-owned club is, in my opinion, one of the best jobs in the game and has numerous advantages and no downsides in comparison.
Now, as an aside, the businesses I've been involved with that players were happy to operate as a labour of love whatever their cost or profit were ones the players were able to customize to their play and theme. Name them, describe them as they wanted, customize them to their characters and storytelling.

If players could rename and redecorate these leases they'd very probably be way more interested in roleplaying their operation as a labour of love regardless of cost. That might be something to consider, because it makes all the difference in the world in my own experience.

I agree, bar leases seem less profitable, especially when you factor in advertising and the cost of running events.
I believe the perks aspect should definitely be considered. If there are perks associated with a club managed under an NPC, it should still apply under a PC if possible.

However, I very much disagree with the argument of how clubs don't make enough profit to cover the cost of hosting events. Except for a very select few jobs, there are -no- jobs in game that actually make you profit for hosting a social event. The whole point of that event is meant to generate roleplay, not chyen. An idea there is to as a bar owner have other people pay to rent your bar to host their events. But I don't see how it's unfair that bar owners can't make chy to cover the cost of running events, because 90% of the game pays out of pocket for it as well.

Leases, and especially clubs, are status symbols. You ARE the party. They can be used by PCs to spread influence, mentor newbies, and gather immense amounts of data and IC support like no other. Rather than seeing them as a tool for chyen profit, it should be considered how much of a 'RP profit' a good bar owner can bring. If you aren't leasing a bar for those reasons and simply want to run it like a pawn shop or other leases that have more direct ways of generating chyen income, then you won't really be happy with it.

I do agree with what Cowbell is saying about the reasons behind leasing certain types of business. That definitely needs to be a factor in why people may choose to go after one type of lease or another.

As for perks, I think it's incorrect to think that an NPC boss, who is going to throw 10-15k at you to run an event (or more if it's topside I guess?) is the same as a player running a lease themselves and paying out of pocket.

Agree that players should be renting their spot out to host events as much as possible, but we've also built into the system that 'running events' is part of what increases your weekly profits. So not doing that can cost you money, and the cost of running events wasn't really considered when I added that as a way to increase your weekly profits.

At the same time, you are can be penalized for not running events in terms of your weekly profits. Something I will have to consider.

I wouldn't necessarily be against the idea of there being a monthly puppet request you can make with the main NPC of a bar/club (doesn't have to be the owner, can be the bartender) that'll give you a certain amount of reimbursement to run an event on occasion calling it the 'party fund' that they've ICly saved in a cookie jar from the weekly ambient profits for bars and clubs.

Wouldn't be a fan if it were something that was done regularly (like available every week) or covered too much (10-15K maybe?) but maybe it'd help with lease owners being a little more comfortable when it comes to organizing regular events and generating RP.

I don't know how exactly the system calculates it, but you could even make it a reward or have the reimbursement go higher or lower depending on the activity of the club itself if 'running an event' was no longer a consideration for profits increasing or decreasing.

If there had been a single player who owned a lease and ran events and also felt they enjoyed the game doing that in the last several years I might be inclined to agree, but I've talked to just about everyone who ran these businesses over the last several years and basically no one was happy with it. Bar owners had the worst, and I expect other leases to fall into obscurity again now that freight licenses are gone.

The businesses that were running huge events and having them be sustainable were either player-managed NPC-owned, player-built (one instance only), or financed through a massive main businesses (ie. the club was a cosmetic endeavour).

At a minimum I think if players are expected to just work themselves out for no real benefit, they should be able to customize these leases so they can feel some reciprocal investment in their involvement. I can't imagine it's many players' cyberpunk fantasy to manage a business someone invented 20 years ago and they can't even move the furniture.

0x1mm sounds a bit unfounded unless you've identified and OOCly spoken with every bar/club lease owner. I don't think you have, so I can't take what you're saying at face value.
Cowbell, it's not about not profiting from events. The issue is that events, ads, player wages, etc, all cost money on top of you already paying for the lease in the first place. You are expected to run events frequently, and even when money is no object, simply organizing these events is exhausting enough without thinking about how you won't be making enough money to break even with your lease cost.

The issue is that doing literally anything else than leasing is usually a better use of your time and money. If you want to host an event, just do it at one of the many non-leaseable social centers, you will still pay out of pocket and generate a lot of RP, but you won't be married to managing a bankrupting business for a whole year.

Maybe not everyone but REDACTED BY STAFF all had similar feedback over the years or even in the past year. I ran or co-managed four businesses myself that gave what I felt was a pretty inside track view of the difficulties some of them faced compared to others, plus also for non-clubs I talked to two lessees of REDACTED and two of REDACTED and four different REDACTED owners at length about their operation and how they felt about them.

When freight licenses weren't a factor, the REDACTED are really the only businesses that felt calibrated to effort and reward in my experience and from the experience I heard about of others.

(Edited by Slither at 7:18 pm on 3/20/2025)

I can also agree with 0x1mm that it's also less likely that people will treat a place as a labor of love if they have no personal connection to the place, whether it being a theme they enjoy or it being something they built. That played a huge part in why I ended up deciding against leasing myself a long time ago. If I could access a lease that meshed with the themes I enjoyed, I would likely force it to work somehow and take the losses.

However, renaming and redesigning entire clubs every year sounds most likely untenable. It would probably require builder supervision which is already thinly spread, I believe.

I'm not sure I follow. If I as a player were to lease a club, I'd be leasing it to RP being a club owner and all that comes with it. This is what I mean by them being status symbols. I wouldn't be worrying about making enough money to break even with my lease cost, or how much the lease cost me in the first place, or that I lost chyen. I'd be RPing being a club owner.

It is a chy and time investment, yes, but bearing in mind most leases tend to be paid by oldbies who should be worrying less about how much profit they're about to make from a RP event and more about just enjoying hosting an event. If you want to host an event, you can certainly do it at one of the many non-leasable social centers. If you want to roleplay being a club owner and have your character be one, then you can pay for the lease and not stress about the economics or whether it's going to make you profit or not.

Have you done this Cowbell or are you speaking in hypotheticals about what you think other players should do and have done?
If you don't break even you can't lease it again next year, not without supplementing with automated income or other income sources, which very few people are in a position to enjoy as a leaseholder.
Sure I have. But I'm not sure why you want to disregard a player's opinion on the BGBB in a public discussion if they hadn't.
Because it sounds like you're referring to first-hand experience in club running Cowbell, but I don't recall you leasing a club. It sounds more like you're signalling what an 'ideal' player might say, but not what the practical experience is. Maybe I am mixing up my owners of some of them. The view is really at odds with other players, characters largely don't see these businesses as status symbols unless they've never operated them themselves and so they only understand them from the outside. In practice they're huge money and effort pits that largely are avenues of exposure in conflicts.

Like since 2019-2020 when REDACTED were strutting about their REDACTED ownerships and paying for them was trivial on the backs of incomes and wealth players had, they were huge liabilities that spent half their time on fire with all their staff dead. It's not as bloody lately but the money available to support them as roleplaying hubs has considerably dried up in the intervening years. Enough players have burned out of running some of them it's literally an in-world meme that they're cursed, and they've only become less profitable (freight licenses removed) and more demanding (six month leases removed) as engagement has dwindled.

(Edited by Slither at 7:19 pm on 3/20/2025)

I agree with what you’re saying 0x1 but also wonder if the PCs you talked to gave you a truthful rundown of how their business was doing, given that your PC was potentially a competitor as you said you’ve owned many leases in the past.
I've seen Slither mention here how every single lease in the game will make you break even from the automated income alone. While running events is costly, I don't think one should be solely existing on the automated income alone anyway.

Bars come with a lot of RP profit that one can turn into chyen profit. There are plenty of other ways to hustle too, automated or not. I've seen characters make approximately 1/6 of their lease cost purely by hosting an event for another character in one day. There are characters who regularly sponsor events, and there are oldbie characters who loan chyen to others so they can have their leases.

And that's just the economics part of it. I really think that at the end of the day people shouldn't really choose to lease a club if they want it to be more of a mechanically supported lease like the others and they aren't too interested in the RP aspect of it.

No I've never talked to a character about how they were running a business or what their experience was with it when I was running a competing business, maybe some slight overlap with REDACTED at one point but the gripes of these businesses are pretty well-known between players who operate them, everyone commiserates about the same things.

I can't speak for literally everyone, and I'm not trying to, but I do feel I have a way beyond average experience seeing how many different businesses are operated and what expectations are being placed on players as far as running them. Having had the inside perspective on three different pawn shop ownerships, I feel confident saying these are really the only businesses that players felt just worked on their own merits but they were still being subsidized by freight incomes where possible… the irony being these were the leases no one had any cause or interest or pressure in running events for, despite being the ones that might actually be able to pay for them within profit margins.

As far as the clubs go: A really strong example of the dichotomy is that REDACTED was one of the most vibrantly run businesses in the game when I started playing, and probably ever overall, and it was practically dismantled when it was taken over as a player-owned "status symbol" and ceased to be player-managed/NPC-owned and never recovered to the point it's now casually called cursed.

(Edited by Slither at 7:19 pm on 3/20/2025)

I've seen Slither mention here how every single lease in the game will make you break even from the automated income alone. While running events is costly, I don't think one should be solely existing on the automated income alone anyway.

Sure, but why would breaking even be something to aspire towards unless there are considerable other benefits, especially when the profit margin over break even is about one character salary. So if you hire one character you are likely breaking even, before holding events, before running advertisements, before doing anything.

Compared an NPC-run club where a player manager might be making five times more (or even ten times more) than a player-run business would pay, plus the money isn't being lost by the players you're trying to benefit in the bargain. Plus they have job perks. It's not like player-owned clubs are the only ones available, they're competing against places that have far better value and support. I can say that with confidence because I did that personally and it was amazingly well supported.

FYI: I'm not against the idea of having player managed bars have set spots in the terminal so if you were to have two empty bartender spots max (which would again allow those PCs to have perks, preferably) and one was filled, the ambient income would be adjusted with extra chy on top to help pay for those employees. If neither of those spots are filled, then the ambient income stays the same.
@0x1mm

No, I already agree that PC-lease employees should get perks too. And I certainly agree that adjustments can be made to help pay for employees and that it shouldn't all rest on just one default ambient income.

What I'm against though is a bar lease being on the same level mechanically and supported on the same level as say, a pawn shop, or that it should be as profitable as them (or at least as easy to profit from). I think it's okay for them to be a RP lease more than anything else and yes, sometimes a chyen sink in exchange for the IC influence it affords. It's like comparing apples and oranges to me because the more mechanical/skill-based leases exist for entirely different reasons IMO compared to bars and clubs.

I feel like most of the points I would, or am going to make are fairly obvious, so I'll skip those and veer slightly off topic.

There are positions in the game that are very lucrative, and offer additional rewards as compensation for player effort and time on top of what is already expected of them. These positions often only require passive engagement, and not necessarily consistent event planning and PC engagement.

Taking those positions into account… why is there such as disparity between the rewards offered to them and those offered to those who have not only taken on those burdens, but also taken on the burden of hiring and training... not one off staff or services, but consistent employees? Especially when you consider that one simply applied for the former, and the other invested chyen?

Pawn shops don't even get factored into these income modifications as far as I know.

They get their base income and then the rest is shelf sales (and previously freight income).

I don't think they do, I just meant it as a comparison since it was brought up that pawn shops reward players more with merit. They scale in terms of chyen profit, yeah, but those leases also tend to come with mechanical benefits. Garages, pawn shops, anything that isn't a social RP hub lease.

Clubs and bars to me are more RP-based rather than filling a mechanical aspect of the game, and that's fair in my eyes, and should be considered OOCly before leasing one.

But why would we want to reward the social hubs, which require more effort and have fewer benefits, less than the businesses that have less roleplaying expectations?

Like surely it should be the opposite? Like speaking to Quotients point here, take Club Manager at an NPC-owned business. More profit, more support, more fun, none of the headaches of ownership. You don't get freight licenses but that doesn't matter anymore anyway.

I didn't remain managing a topside club because I, frankly, felt really negative about the theme and especially description of the place (some of which has since been changed thankfully), but from a roleplaying support perspective it was far and away the best experience I ever had playing Sindome and pretty much felt like what the game preaches about roleplaying effort being rewarded with more roleplaying support. The support I could give my staff was incomparable to anywhere else I played in the game, and the support I had for plots felt limitless once I got out of my shell since that was before I had really learned how to roleplay at scale.

It just made me sad to see so many players then struggle year after year to run player-owned clubs/bars with a fraction of the support available to them because they had to just pay for everything. Players wanted to do it, some of the best players the game has had, with many many roleplaying awards between them, were trying to, but it's very tough and it honestly seemed to me the most successful and sustainable instances were the ones making the least effort.

Players who do these roles well should be the best compensated and supported players in the game, not relegated to dregs and expected to be amazing out of the goodness of their hearts.

There are a few differences there though. A topside club manager has that as their only job, for example. They can't be say club manager but also HR at the same time, or PR, or CorpSec.

Leasing a club (at least in the Mix) tends to be done by characters who do it as one of their jobs. Can a character purely focus on being a bar owner? Sure. But I personally haven't seen that happen, and as you mentioned, it's either a syndicate character, a solo, or someone else who has a lot more going on than just being a bar owner. I'm not advocating here for club leases in the Mix to be locked down like topside ones, just so I'm clear.

But if I were to lease a club, and I were given all the support and all the chyen to host events which I do while also additionally doing everything else on the side, do you not think that'd be unfair for players who also have other roles but do their best to run events out of pocket on their own? I mean if we established some kind of standard for EVERY player who wants to generate RP and social events to profit off of it or get support, great, but then how do you balance the outcome?

There's the initial hefty investment in the lease, yeah, and that's one thing that's different than other PCs who spend chyen to generate RP, especially social ones, but where'd it stop? Especially when it doesn't even lock you into that role like the higher paying topside manager ones you've mentioned?

I also don't think managing a Mix club under an NPC pays exorbitant amounts of chyen, at least not as comparable to being a club manager topside for an established club.

There are PCs in the game that are not only paid an obscene weekly salary, but offered compensation and bonuses for their work, precisely because staff has recognized the RL burden their roles place on them.

But we are holding leaseholders, who have invested chyen, to a different standard?

You can't have a lease and work a salary job, except for REDACTED.

When I was a topside club manager I made almost one million chyen a year, plus reimbursements for all my plots and payments, and could hire four staff who each made five hundred to seven hundred thousand a year themselves. What side hustle do you imagine club owners would have that would compare to that?

Freight was close, but it's gone. Running a drug empire with a club on the side as a cosmetic addition is basically the only thing that's going to come close to that level of agency.

(Edited by Slither at 7:20 pm on 3/20/2025)

I have brought up this point before, Quotient, and I appreciate someone else has noticed the discrepancy there. There are jobs explicitly compensated with regards to the OOC effort they demand in order to combat burnout. Other jobs are essentially told to kick rocks even though it is acknowledged they do similar or significantly more work.

If I had to summarize doing club/bar leases, I'd say it's like being an immy greeter that pays to greet immies instead of being paid to do so, with a fancy place to do it at, and an expectation to entertain everyone else in the game when they are all feeling bored.

That's precisely what I mean by having a lease and working a salary job, though. Even if you were able to, it's not like the Mix has any salary jobs as close to topside wages that'd let you make that chy.

The point I'm making is that when you're a topside club manager, you are meant to prioritize being a club manager, and you get rewarded for doing your job as a topside club manager which very much has to do with generating RP by hosting events.

But when you lease a club in the Mix, there's nobody to lock you into that role, you can do whatever you want on the side (except salary jobs, yes). If we were to get that kind of support for player-ran bars then I'd expect those players to be mainly focused on exactly that and be a bar owner primarily.

While you might make a million chy a year as the KMB manager, you're held to a set of IC standards. A KMB manager can't go around killing people or being involved in crime without risking their job, for example. Someone with a Mix lease though? A lot more freedom there.

As for the other jobs that are being mentioned, if you mean the content/RP producing jobs, the above argument can be applied for that as well. None of those roles give you the freedom of a lease.

Huh? Why would you assume there is any extra agency given to lease-holders to have side-hustles (or main hustles) compared to club managers? They have exactly the same additional support to do that ie. zero. I had just as many side-hustles with a huge salary as I did with a lease.

Club owners are under the same or even more pressure and expectations. How many topside club owners were getting killed by their landlords for not meeting their expectations, because I bet it was less than club owners lol.

I don't really feel like you're speaking from any kind of personal experience Cowbell, because it sounds like you're talking about these things in idealized terms of someone who heard about them but never did them. Run a lease for a year and then talk to me about how there's nobody to lock you into the role and can do whatever you want. Players get the hell micromanaged out of them.

But when you lease a club in the Mix, there's nobody to lock you into that role, you can do whatever you want on the side (except salary jobs, yes). If we were to get that kind of support for player-ran bars then I'd expect those players to be mainly focused on exactly that and be a bar owner primarily.

There's nothing, technically, that locks you into that role topside either. Your risk is just higher.

I've managed leases and know how they work, thank you 0x1mm.

If you believe a topside content producer job, or a topside club manager has the same amount of freedom as someone leasing Red's Finest when it comes to losing your job, then I'll have to simply say my own experience of the game is vastly different from yours. I think you're mistaking side hustles there with what the freedom of a lease actually entails.

Please be careful giving IC information in the thread. There's some wrong data that's been posted about what and why actions happened to lease holders that we can't correct and it's going to color perceptions.

If that continues we'll have to consider locking the thread or editing posts. We'd prefer that didn't happen and it stayed a constructive, helpful thread. Thank you!

@Quotient

If we're going to have property owners ICly start firing people and getting rid of their leases because they got involved in things they shouldn't have (for example, terrorism) like how it'd work for a topside club manager or content creator job, great.

I don't think it's right to push forward the idea that a bar owner in the Mix should get the same compensation and support to run events as someone topside whose main responsibility and mandatory work is running events with, as you said, a lot more risk involved if you were to be caught doing something that doesn't fit your IC role.

If you believe a topside content producer job, or a topside club manager has the same amount of freedom as someone leasing Red's Finest when it comes to losing your job,

Again. This is not a hard line. Why anyone thinks they are bound within any concrete confines of any role in this game is a matter of constant confusion to me.

I mean, I did one role and stood next to a player who was doing the other and I personally felt the risk was not really any different. You can get fired from club manager roles for not performing but I got a long leash otherwise, at least it felt very very long. 'Staging fake acts of terrorism in my own club' long. It struck me as the consequences and penalties and downsides against bar-owners were higher overall, it was just harder to get outright kicked out.
I'm talking about the consequences that happen if they do take those risks and push beyond the concrete confines that you're talking about. I can confidently tell you that the consequences that befall the characters won't be the same.
We could debate these points, but I don't really think it matters, ultimately.

What does matter is whether we want to encourage players to fill roles that are available in the game and create opportunities, whether they are in Red or Gold, or Green.

Presently, the consensus appears to be that the experience, in Red, at least, is negative.

I don't think there's much to debate either, I'd just like to point out that those characters with obscene weekly salaries that are also paid extra for their content generation can't really be compared with the IC and OOC experience of a Mixer leasing a club in Red.
Are you operating under the assumption that a Mixer leasing a club in Red is invulnerable to consequences for their actions?
I don't think it's fair to call these obscene salaries. Some of them, are underpaid for hour of effort spent, really underpaid. Club manager wasn't overpaid, it was fairly paid. I felt appropriately compensated for my time and effort and fairly supported doing it.

That rubric should apply to all roles in the game when the player effort rises to it.

I don't think it's fair to call these obscene salaries. Some of them, are underpaid for hour of effort spent

I was honestly referring to megacorp, creative positions. It's not a direct comparison, but there's a definite consideration that exists there that doesn't seem to exist for other positions that are expected to create experiences for other players.

Absolutely 0x1mm, I was simply quoting what was said earlier regarding the role by other players. It's why I'd rather the roles not be called out negatively because of the effort I know those players invest in.

@Quotient

I'm not sure how you got that from what I said. Again, it's simply that those roles come with an entirely different set of consequences they should be worrying about and standards they have to adhere to, whereas those managing a Mix lease have a completely different set themselves. I never said either side was invulnerable, simply that you're trying to compare the role to another that doesn't really apply here. While both might be basically classified under the content producer role, in-game ICly and OOCly the gameplay is almost completely different.

What players want to do is their own affair, and I'm not telling anyone what they should keep doing or what jobs they should take, but I am sure I'm not the only one who noticed the two greatest club managers ever (in my opinion) ended up gravitating to the one place in the game that actually sorta rewards creative players somewhat appropriately.

I just think players who are incredible in these roles should have better support options available to them beyond a 4% incremented increase in their passive revenue. Everyone would benefit from them being supported better.

Per Slither's update on the maximum monthly income adjustments being increased (which I am glad to hear in general) I am surprised to find that how incomes were being calculated was so granular in terms of needing to max out a bunch of different facets. I can see in retrospect that just running single massive events couldn't possibly move the needle more than a small amount because there was only so much movement that could be allocated to any one cause in a given month.

Hopefully this can be better documented to future players so they'll know how to direct their efforts towards running their leases well. I strikes me I was probably spending hundreds of hours trying to improve on something I had already essentially gotten to the limits of benefiting from instead of doing more types of things.

Higher potential growth per month and better awareness/documentation of how to hit these benchmarks each month is a great start, but I think a 50%-100% increase in the maximum capped income a bar can eventually grow to make would be reasonable.

It would mean that after a year or two years of running these businesses they would be becoming somewhat easier rather than ever more draining, and more fairly potentially compensate what is an undervalued and underpaid role in my opinion. They would then eventually be able to hire and staff somewhat comparably to NPC-owned clubs.

If you type 'help leasing' it details exactly what the requirements are, and has been there since 2023 when I implemented this system.
Please see latest post in https://www.sindome.org/bgbb/game-discussion/new-game-features/-march–25--improvements-n-bug-fixes-529/#last for updates we've made around events for bars/clubs.
That's a really good change. I like that you can also detail who helped you with the organizing of the event. I was worried when running a lease that my choice to hire more capable managers wasn't actually affecting the lease due to my own character's lack of skills.