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- Slyter 2m
- Veleth 25s
- cata 2s
- Dale 9m
- xXShadowSlayerXx 1s
- BubbleKangaroo 5m
- spungkbubble 13s
- JanekSembilan 27m
- meero619 1m
- SmokePotion 1m Right or wrong, I'm getting high.
- Rillem 1m Make it personal.
- LadyLogic 13m
- Vanashis 4h
- Sivartas 12m
- zxq 14s Blackcastle was no ordinary prison.
- NightHollow 8m
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

LOOKING into / out of DARK rooms

The way that visibility into and out of DARK room is currently coded is the exact opposite of how they work in reality.

CURRENT STATE

If a character is in a DARK room, and they look into a NOT-DARK room, they CANNOT see the NOT-DARK room.

The opposite is also true.

If a character is in a NOT-DARK room, and they look into a DARK ROOM, they CAN see the DARK ROOM.

DESIRE STATED

Character in DARK room CAN see into NOT-DARK room.

Character in NOT-DARK room CANNOT see into DARK room.

EXAMPLE

It is night time. You are outside a house. The lights are on inside. You can see into the house perfectly. The people inside the house cannot easily see out of the house, unless they press their faces up against the window.

Another example is a one-way mirror, like in an interrogation room. The lights in the room are on. The lights behind the mirror are off. That way, the observers cannot be seen by the person in the room.

If the lights in the observation room are turned on, the people in that room are visible to the person in the interrogation room.

Now granted, this mostly has to do with the way glass works and how reflect it is or is not. Still though, it doesn't make any sense based on how reality works that a person CANNOT see into a lighted space.