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- Veleth 59s
- cata 12s
- Dale 13m
- xXShadowSlayerXx 2m
- BubbleKangaroo 9m
- spungkbubble 2m
- JanekSembilan 3m
- meero619 4s
- SmokePotion 5m Right or wrong, I'm getting high.
- Rillem 6m Make it personal.
- LadyLogic 17m
- Vanashis 4h
- Sivartas 13s
- zxq 1m Blackcastle was no ordinary prison.
- NightHollow 13m
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Medical stuff
Biomed autoinjectors to be precise.

I had questions about the purpose of a biomed autoinjector.  Between a GM and I we were unsure if it had any functional purpose.  

If it does not I'd like to suggest that if a person's restrained, or @trusts you that you can "Knockout" them with it as with an operating room.  

I definately think that "knockout" should be somehow integrated into an item.  I hear that the ZMI kitbag used to be able to do it.   I can see that it can have potental abuses, however I'd say that if someone's grappling, or has you otherwise restrained via cuffs or whatnot, or if you have @ trust on that a knockout should be able to be preformed easily.    Just to make sure, maybe a provision where someone who's knocked out can't be killed.   By drugs of course, if you've went through standard combat and were physically knocked out standard rules should apply.

The autoinjector does have an IC use for installing cyberware.
Could you please get with me about it?  Somewhere or somehow.  I do not post this lightly and have asked multiple GM's about this both IC'ly and OOC'ly
I sent your character a moo mail with the info.