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- adrognik 7s
- Mikael 1m No @invis-wow set
- Fogchild1 2m
- SmokePotion 8s Right or wrong, I'm getting high.
- Raven 26m I lost myself, in the dark charade.
- Rillem 6m Make it personal.
- Archangel212168 1m
- Soltan 25m
- freezeway3k 3m
- Woeful 13m
- Sulfurado 46m
- Hivemind 1m
a Mench 1h Doing a bit of everything.
- zxq 32s Tools: https://ansicolortool.neocities.org
- PsycoticCone 19m
- xXShadowSlayerXx 56m
- JanekSembilan 38s
- Pladdicus 1m uh
- Fay 29m
- hex 4s
- Wulf 1m
- Vanashis 7m
- BlackSoul 4m
- FluffyPuff 30m
And 29 more hiding and/or disguised
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Medical stuff
Biomed autoinjectors to be precise.

I had questions about the purpose of a biomed autoinjector.  Between a GM and I we were unsure if it had any functional purpose.  

If it does not I'd like to suggest that if a person's restrained, or @trusts you that you can "Knockout" them with it as with an operating room.  

I definately think that "knockout" should be somehow integrated into an item.  I hear that the ZMI kitbag used to be able to do it.   I can see that it can have potental abuses, however I'd say that if someone's grappling, or has you otherwise restrained via cuffs or whatnot, or if you have @ trust on that a knockout should be able to be preformed easily.    Just to make sure, maybe a provision where someone who's knocked out can't be killed.   By drugs of course, if you've went through standard combat and were physically knocked out standard rules should apply.

The autoinjector does have an IC use for installing cyberware.
Could you please get with me about it?  Somewhere or somehow.  I do not post this lightly and have asked multiple GM's about this both IC'ly and OOC'ly
I sent your character a moo mail with the info.