Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 6m
- SmokePotion 17m Right or wrong, I'm getting high.
- zxq 43m Tools: https://ansicolortool.neocities.org
- Rillem 4m Make it personal.
- Raven 2m I lost myself, in the dark charade.
- Errant 18s
- PsycoticCone 57s
a Butako 3m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 27m
- Pladdicus 59s uh
- Sivartas 3h
- Vanashis 2h
- AntiqueBeast 6m
- whatislove 23m get big
- Euclid 18s
- Yizhi 3h
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.