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Can we get phone calls to display voices more consistently, please? It seems like they follow the same pattern like normal talk. And it is pretty weird to get a call and not 'hear' the voice until five minutes in, which often leads to awkward introductions over the phone, even if you are calling a friend who normally would recognize your voice instantly.
Maybe a system like with radios, where every sentence seems to display the voice?
By Loreley at Dec 30, 2021, 3:31 AM
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SPLATJOB
60 posts
Would also make it that much more important to disguise one's voice when a situation requires it.
By Nymphali at Dec 30, 2021, 6:31 PM
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BATA
274 posts
I think it would be fair to conclude that your ability to perceives someones voice on the phone and in other situations is largely based on the according stat (and possibly skill).
:-)
By ReeferMadness at Jan 1, 2022, 1:56 PM
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LEGEND
2,059 posts
But why is such an important game feature (important enough that the game pings new characters multiple times to set a @voice message) dependent on stats/skills? @voice shows up whenever someone talks on the radio. Why not the phone too? Also, it doesn't take a genius or even someone paying much attention to tell the difference between a "deep southern drawl" and a "chipper Japanese-accented voice" or what have you. I think @voice should be displayed every time somebody speaks on the phone.
By svetlana at Jan 1, 2022, 4:25 PM
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GATO
555 posts
Since voices display consistently on all dialogue in radio and camera transmissions, I feel like phones should be the same. This could also open up some avenues of RP where someone's voice changes depending on their mood.
By batko at Jan 3, 2022, 12:05 AM
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LEGEND
796 posts
I think making voices more prominent in phone calls would harmonize phones with radios and television and also open up more RP.
Oh, batko said that. Well, she's right.
By Pavane at Jan 3, 2022, 3:39 PM
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STREET SAM
467 posts
This could also open up some avenues of RP where someone's voice changes depending on their mood.You can do this now.
One of the times when someone's @voice message is displayed is if it has a new value compared to the last time you heard it.
By beandip at Jan 3, 2022, 11:17 PM
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LEGEND
747 posts
Would it solve it if on any phone call, the first message always has the voice message. Because I agree, it should not be hard to understand if you are talking to a man or woman or someone with a heavy accent. That's just something that anyone using the device should get.
By DancingRoo at Jan 4, 2022, 8:52 AM
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BAKALAKA
81 posts
Just reviving this thread because I think phone calls should show you the @voice message of your conversation partner the first time they speak. It should not be based on any stat rolls.
By svetlana at Jul 8, 2025, 5:00 PM
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GATO
555 posts
So with this just being default on start of any call. Anyone who cares to avoid ID uses @voice to do so, this is just a bit annoying and inconsistent.
By Aida at Jul 9, 2025, 10:46 AM
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STREET SAM
406 posts
Way too many times I've had people call my character and then wonder why I can't tell who they are by recognizing their voice… The message almost never shows up :(
By Emily at Jul 10, 2025, 2:42 PM
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CHUMMER
183 posts
When you see @voice is never based on stat rolls. Not sure where anyone got that idea.
By Slither at Jul 10, 2025, 3:53 PM
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JUSTICE
5,159 posts
Got it! Since it’s not based on stat rolls, would it be possible to make it so that the @voice message shows up the first time someone speaks on a call? Or even every time, like radios do?
By svetlana at Jul 10, 2025, 5:31 PM
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GATO
555 posts
@Slither: I guess a guess given how seemingly random it is?
By Aida at Jul 10, 2025, 8:47 PM
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STREET SAM
406 posts
I agree it makes sense to get the @voice on the first spoken line of a call. And then any time it changes during the call as well. Once it's heard the first time though, it's implied that the voice remains the same until it changes (so long as a change in voice is noted as suggested). I don't need to see @voice every single time a caller speaks to me. I feel like that'd be a bit much.
So yeah, the first time someone talks at the start of a call or after they change their voice, and then beyond that randomly or however it works now.
By RatchetEffect at Jul 10, 2025, 8:54 PM
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STREET SAM
402 posts
I agree with all these points. It'd be particularly helpful so you could know what language someone is speaking, because this can end up meaning you reveal what languages you know that you may want to keep hidden. I'd like to think for multi-language people they'd know if someone was speaking English, Japanese, Russian, etc.
By crashdown at Jul 10, 2025, 9:09 PM
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ACE KOOL
603 posts
It should be possible. Let me take a look at the code.
By Slither at Jul 10, 2025, 10:04 PM
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JUSTICE
5,159 posts
Okay, our choices here without a major refactor that I can't commit to right now:
1. Always show
2. Sometimes show (what it currently is, and what most speech is)
3. Never show
Do people prefer it the way it is, or would you prefer always showing it?
By Slither at Jul 10, 2025, 10:08 PM
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JUSTICE
5,159 posts
My own preference of those current choices would be one, always show.
By crashdown at Jul 10, 2025, 10:42 PM
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ACE KOOL
603 posts
Always for me, as its important IC details that its awkward to not have
By Aida at Jul 10, 2025, 11:03 PM
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STREET SAM
406 posts
By svetlana at Jul 10, 2025, 11:16 PM
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GATO
555 posts
By Slither at Jul 11, 2025, 6:52 AM
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JUSTICE
5,159 posts