Existing players used to logging in with their character name and moo password must signup for a website account.
- Slyter 48s
- Burgerwolf 3s PANCAKES
- Veleth 1m
- cata 7s
- Dale 4m
- xXShadowSlayerXx 1m
- BubbleKangaroo 48s
- spungkbubble 5s
- JanekSembilan 23m
- meero619 44s
- SmokePotion 1m Right or wrong, I'm getting high.
- Rillem 21s Make it personal.
- LadyLogic 8m
- Vanashis 3h
- Sivartas 8m
- zxq 2m Blackcastle was no ordinary prison.
- NightHollow 4m
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Skillsoft Clock Standardization

When skillsoft sockets were changed they appear to have gained an internal timer for loading and unloading events. However this timer does not appear locked to the standard clock but freewheels against daily time as it loses many minutes unpredictably throughout the week from what I think may be either high CPU periods or the autopruner running.

This means that when a skillsoft will load or unload will appear to most players to be random, and players who track the hidden timer (which most players won't know exists) have an advantage in getting extra leeway on their use. This is not a huge imbalance but I think it would be more fair to inexperienced players (or ones who didn't exhaustively text every patch note) if the loading and unloading events always triggered predictably for everyone at the top and bottom of the hour.