Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 2m
- SmokePotion 12m Right or wrong, I'm getting high.
- zxq 38m Tools: https://ansicolortool.neocities.org
- Rillem 4s Make it personal.
- Raven 1h I lost myself, in the dark charade.
- Errant 1s
- PsycoticCone 2m
a Butako 1m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 22m
- Pladdicus 3s uh
- Sivartas 3h
- Vanashis 2h
- AntiqueBeast 2m
- whatislove 19m get big
- Euclid 29m
- Yizhi 3h
And 26 more hiding and/or disguised
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Skillsoft Clock Standardization

When skillsoft sockets were changed they appear to have gained an internal timer for loading and unloading events. However this timer does not appear locked to the standard clock but freewheels against daily time as it loses many minutes unpredictably throughout the week from what I think may be either high CPU periods or the autopruner running.

This means that when a skillsoft will load or unload will appear to most players to be random, and players who track the hidden timer (which most players won't know exists) have an advantage in getting extra leeway on their use. This is not a huge imbalance but I think it would be more fair to inexperienced players (or ones who didn't exhaustively text every patch note) if the loading and unloading events always triggered predictably for everyone at the top and bottom of the hour.