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Submachinegun complaint thread
I have some

I searched historic posts and could not really find anything that was in line with what I wanted to discuss.

I feel like the submachinegun class of weapons are not very attractive to people when they should be.

Submachineguns are currently, to my understanding of the IC laws, rated as a more highly illegal item than a pistol or rifle.

Submachinegun ammo goes WAY faster and dirties the weapon at a much higher rate than pistol or rifle weapons.

Submachinegun extended magazines are not submachinegun specific, so if you use the end-game pistol caliber, you can run around with a 50 round drum and probably won't need to clean it or re-load for quite some time. A submachinegun user needs to be on top of it after EVERY engagement.

I understand that currently these weapons are rule of cool. I understand that it is written off as a financial flex to own and operate them, I am just of the opinion that maybe for what they are and how the alternatives out there function way better and in some cases cheaper, they should be lessened in the rate of needing to clean or upped in damage as shooting someone with multiple rounds seems to be just as damaging as the other class using a single round with less filth accumulation and less ammo expenditure. Perhaps maybe limit the drums or even the extended magazines to submachinegun only? I understand modern day pistols make use of extended magazines too.

(Edited by Mindhunter at 10:45 am on 6/30/2026)

I've heard of this problem with the specific weapon that was probably the catalyst for this thread. There are a few weapons that could do with a second look especially after the change to armor values, but for this one the upkeep is excessive for what you gain. I've never understood the "rule of cool" argument either. If you've selected that weapon type you're trapped into using the best weapon available to you at endgame. The two other firearm skills don't have this problem at all and their endgame weapons cost the same as SMG's does.

I'd suggest putting a selector switch on the endgame SMG so it can be fired semi-auto too. I've yet to see what advantage firing in full auto confers, if one exists.



"I'd suggest putting a selector switch on the endgame SMG so it can be fired semi-auto too. I've yet to see what advantage firing in full auto confers, if one exists."

I'm not sure what the advantage is damage wise either. It appears to be a generic attack message. Most of the attacks for certain subs in burst mode also seem to be kind of generic on certain models. That could also be a skill issue but I suspect that that is not the case here.