I'm sorry for my terseness earlier with my flippant attitude. It has been a bit of time and I should have cooled my head a little as well and structured my response a bit better.
But I still believe that in April a finger on the monkey's paw curled and players got what they wanted in order to stop making noise even though none of the underlying issues were addressed.
What has happened because of it?
I would however like to bring up the following points from the perspective of how they may be affecting the overall gameplay flow or whether the price slashing did what it set out to do.
Chyen Sink Increase - This was one of my biggest fears going into this was that by cutting out the fixer as the price break would just incentivize people to chuck their flash into the incinerator and pay for it retail. And once that money goes into a retail source it is gone from the economy forever. So, when the prices plummeted, did everyone run out to their local fixer, or their local retail store? I suspect that in the wake of the changes everyone ran out to their local store, bought what they wanted (because most of the changes were based purely upon player demand), and ran back to their apartments to essentially sit on their new toys. Flurry of flash, then back to nobody spending anything safe in the comfort of their apartments on Green. But they're not complaining about things being too expensive anymore because they now have everything they wanted so this must be a win!
We have generally established that the faucet / sink problem is at the core here. This change did not affect the faucets. It should not have affected the sinks, but I believe that they have by incentivizing their use over going through fixers, so while everyone thinks they currently have more in reality the holes have gotten bigger and all that was accomplished was buying some time before the chyen dried up even more.
I would honestly like to see the hard numbers of how much money is actually in our economy. How much money was added to the economy through automated income sources, how much was added through staff hand waiving and reimbursement, and how much has exited the economy through the various chyen sinks. This should, at the very least, be in the positives.
Currency Velocity has slowed. - This is a bit harder to define, but I feel like the average amount of chyen changing hands has gone down, and that the barrier for what is considered "big ticket" has lowered from $25K to around 17K. Once again, these are just my gut feeling about the gameplay I've witnessed, but I just don't think the money is flowing as much as it used to. If the price slashes were to free up chyen flow, it's weird that what is considered expensive went down.
Vehicles This one is simple. I honestly don't think anyone can really afford anything past a cricket. If any vehicles are being purchased, I'm pretty sure another vehicle is being sold to make up a significant chunk of the revenue. Even then, from my understanding the absolute minimum floor for a car starts at about $80K, and I highly doubt anyone can casually afford that. Considering having a vehicle is sorta required if you're planning on escaping from topside, there's no point in trying to rob any of the stores if you're just going to inevitably be arrested in the Arcadia Lev terminal waiting for the E7 to finally show up. I mean, you could always take an NPC taxi but that one Skyfox fare from Green to Red is probably going to cost you more than anything you stole from the register.
Also, has there been an uptick in vehicle combat I'm just not seeing? Vehicle ammunition was cut but outside of one incident in the first week I haven't seen evidence of this for health reasons. But I did have to take a month off for health reasons and the badlands do exist. Did I miss something?
Frivolous Spending vs Saving Up - Something I've noticed is that corporate characters are not as lazy as they once were, or at least less are leaning into the idea of frivolously spending money on nothing. When I first started playing there were many, MANY opportunities for a runner just learning the game. Corpies who were disgusted with their yellow umbrella and willing to pay top dollar for any other color. Those bemoaning how far the Krakeon was from the ice cream store, so they'd hire someone to come up to Green and just walk the three rooms to deliver it. The same was so with Tony's and the various bars in Red. 2K in a runner's hand meant instant pizza party but I rarely see it these days. I'm not saying that players should or should not play in a particular fashion, but I'm pointing out that people are far more frugal with their money these days, and that isn't a sign of a lot of money flying around.
Staff said they were looking for spending vs. hoarding/saving behavior regarding flash. How has frivolous spending been affected? Is there more or less?
Risk Taking / Conflict - Honestly, from what I have seen and heard generally on SIC is that violence in general has gone down. A LOT. Things almost seem to be peaceful. That isn't to say there isn't violence or that PVP isn't happening, it's just that there isn't any RISK to these conflicts. There has been very little scrapping in the streets, and from what I've gathered second hand that PVP has been more orientated towards very hard swing downs against under-equipped opponents. It isn't really increased risk taking when someone is in expensive Xo3 versus a bokken in trash-tier Du-Wear.
Has staff seen an increase in conflict between people within their own weight classes, especially on the top end, or has the swing-down squad been still cooperating with each other?
Flash towards gear vs. flash towards plot - How much have characters been paying other characters in order to push their own personal goals and plots? I think that this should be noted as being slightly different from just giving other people money. I don't further my own personal plots by paying the ganger my tolls. I honestly believe people have been doing less of both. And while everyone wants to say you don't need flash to run your own plots I'd like to remind everyone that if solos don't exist, then solos that work for free definitely don't exist.
Also, how much of this chyen was reimbursed by staff under expense reports? While there has been an amazing push as of late by NLM for marketing purposes and spreading of chyen that way I'm curious if the only way that happened was with staff deciding to rubber stamp footing the bill.
Ripper Docs - Did Ripper Doc activity increase, or is it more dead than ever? One of the biggest complaints I was hearing going into the cuts was that it was so hard to get into being a cyber doc. In response the costs of the surgery equipment were gutted to help people get into the activity more easily. However at the exact same time the prices of all cyberware were slashed. Again. So while the barrier to entry has been lowered, so has the rewards of being a ripper. Yet the insanely high risks of operating as one have remained the same.
What effects have been noticed in the past three months regarding this archetype?
Robots - Ok, you got me on this one. I actually applauded the price cut to robot parts. In fact, I said it actually wasn't enough to make a noticeable movement in use with Eisenhowers still sitting just outside of purchase at roughly $150 - 200K. However now that money has dried up even more that price water mark is seemingly more out of reach. What effects has staff seen in regards to rigging sales? How much more Mixer rigging have you seen versus rigging still being seen as a corpie hobby? How many rigging purchases have been reimbursed through corporate accounts?
Tailoring for Profit - Something that wasn't thought about is that when you're pinching your pennies, you don't exactly go for extravagance in clothing. And when Du-Wear and neXus is so cheap that they serve as both fashion AND function, there really isn't a point to dropping 3,000 for synth-cotton clothing when you can spend 1,400 for Du-Wear and those actually help pad a blow. Hell an eco-gear thermal shirt does more to keep you unaffected by the cold and it'll run you cheaper than any tailor will charge for a shirt. As for corporate level tailoring I've heard zero public calls for someone capable of making fashion. With these changes corporate characters should by absolutely flush with flash and have zero problem forking over 45K to 60K for their looks. For everyone cheering the introduction of the jewelry kits nobody seems to want to step into that 75K+ ballpark for actual gemstone around their neck. Remember this holiday season nothing says I love you like a ruby studded slave collar.
I think a good measurement for this would be the velocity of the Green level fabric machine. How much have people been buying wool, linen, egyptian cotton, prog cloth and diamondweave? I don't think there are many sane tailors who would pre-drop 10K+ to just have a bolt of cloth sit in the closet, so if it's not being used then top side isn't exactly splurging on fashion anymore because the flash may not be there.
Also, have any of those 50K+ jewelry kits even been bought yet? Were they actually crafted and sold?
Armor Market is Flooded. High Tier still impossible to find. - Not sure if anyone has noticed, but armor is currently the #1 type of item that is sitting on Player controlled store shelves (I count this as XChange, SSC, Dark Shop). It's pretty much useless right now to try to buy and sell armor because nobody really wants any except very specific kinds, but I'll get into that later. The problem here is that the cycle of ganger to ganger violence to fixer to ganger has been affected as well. You can't run out and beat up your rival for his shit to sell when his shit is absolutely worthless now. It's super cheap now at the retail store, and those don't have blood and bullet holes.
The bigger problem now though is that even though armor is worthless, the amor that actually matters like the D-Fence Bodysuit and the Xo#'s is still impossible to find, and are in the closets of people who are not going to be selling them. And in combat involving everything being equal, the person in xo3 having the better armor is PROBABLY going to win.
Except combat is not equal, and the people who already had the xo3 and xo5 probably already had things like ceramic katanas, NAILZ, and .45 pew pews, which all cut through street level armor like butter while the ganger valiantly struggles with their cricket bat against xo# ceramic plasteel.
I feel that this has created an even bigger gulf between the haves and the have nots, and formed an even bigger artificial barrier of big boy combat entry being finding an entire set of Xo3.
So are the ones who held onto their armor actually using it against each other? Because that's really the only way I see some of this armor moving is over dead people's bodies.
Everyone wants a fence, but nobody wants a fix - I think that money should be looked at in terms of not only flow, but direction of flow as well. It seems that everyone is interested in fencing services in order to get chyen, but nobody is really interested in the other way around. Nobody is specifically asking for things. It's almost as if with everything being gutted in price everyone ran to their local chyen incinerator sink and bought what they wanted retail. Now nobody really needs fixers anymore to be the price break man, they'd prefer someone to just hawk things into the market so they can then complain about being ripped off.
As I pointed out, by gutting so many items across the board you effectively gave every player a price break as if they had a Platinum Trading Skillsoft installed.
I wasn't joking when I said that this turned everyone into a "Bob" Dobbs in terms of fixing and getting good prices. Because how dare I talk about mechanics, but a skill of A will get you up to 30% off of a price in the markets. Keep that in mind for the context of the % everyone just got shaved off everything they whined was too expensive. Everything that was taken down by 60% was reduced by more than DOUBLE what any PC fixer can ever dream of mechanically achieving. Then the players demand that fixers make those prices even lower? If they even went to one…
But I guess when everyone is super no one will be, right?
Items that are wanted are only wanted to be flipped to NPC - Remember when I said that only in very rare cases are people actually asking for stuff? It's because that these rare cases are inevitably being asked for because there is money down the line for the other person because they know they can flip a nexus trench or a protek codpiece for fast flash.
People don't want items. They want money.
No more Syndicate trickle down - So as much as I've brought up the Syndicates and what exactly their purpose in the game was, I have to admit something. Their paychecks were probably needed to keep the game afloat. And while it can't be definitively said who plays what or belongs to what faction, I have noticed that SIC aliases that perhaps were commonly associated with Syndicate level play aren't as active as they once were. And with their inactivity means that their obscene paychecks can no longer be argued to be trickling down into the economy anymore.
This particularly irks me because the majority of the initial changes made to pricing made it look like staff was specifically catering to the Solo Syndicate Swingdown, especially with Slither's comment about certain characters not being deserving of having access to certain tiers of armor. And it comes off as extremely hypocritical for Slither to say that we need to remember that people aren't always going to need or get the best gear, only to turn around and slash all the prices on all chrome because flashboost capacitors, nano-surgeons, muscle grafts and armblades are apparently a necessary requirement for gameplay and their prices needed to be cut to help people recoup faster. Why should we pity the ones who need an armblade to have fun playing this game? Good thing none of their gear had their prices changed, so in the event they want to sell their closet of xo3 amor they can still get top flash. To me it really, REALLY reeked of catering to the top .01% combat-tier players because they were being the loudest while pretending to know the most.
So ultimately, if the Syndies aren't as active as they used to be, how does staff feel about their lack of chyen flow towards their personal plots and wars filtering back into the game?
Chrome Weapon Balance - It has gotten to the point that something needs to be done about the damage output of chrome weapons. At one point the chrome weapons were extravagantly priced but that was because they were considered to be God-Tier Lite, as in… while it wasn't as sharp as a ceramic katana the armblade was better than a standard katana while being unable to be disarmed. The problem here though is that all the weapons have been balanced in terms of price vs damage and other stuff. And while over the years weapons haven't seen any changes to pricing, cyberware has. I'm not sure how many but I recall at least one major price drop to "incentivize chrome use" before this one, so now ceramic katana lite is even cheaper now. However the damage output of these weapons weren't adjusted in relation to the price change and now these are borderline god tier in terms of chyen value. This probably needs to be looked at.
Don't Loan on Me - Last one I promise because I'm running out of room on this church door. Loans aren't being offered anymore, or as openly as they once were anymore at least. Even less people are interested in supporting new players with 1st time clones. So as much as loans were propped up as the great equalizer to the lack of liquidity, it sure seems like they never really manifested.
I mean, let's say I want to buy a delivery van. Massive massive investment. What player can actually assist me in large scale transactions without mumbling about something regarding talking to some people? So I'm getting a loan from the NPC faction the character works for, not the character themselves.
Nobody offering loans means nobody has the bank account to offer loans.
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So I'm going to stop here because I think I've either made my point, or people tuned out long ago. I know it was a lot but I'm trying to explain things from a holistic standpoint and a viewpoint of encouraging the health and overall gameplay. I'm just very frustrated with the mindset that everything in Sindome has to be "you like it, you love it, or you leave" and actual valid criticisms shouldn't be publicly expressed.
While everyone looks at things that was individually affecting them and saying "Oh, this doesn't effect me anymore, thus change = good". Either that or nobody really has the courage to admit that yeah maybe this wasn't the best move.
Once again, I am sorry that I came off half cocked like I did back then, but I still do not believe that this change was overall healthy for the game and I'm worried about how we can get back going again. The megacorps cutting prices this low in the game world should have been called out for predatory pricing, a method used to drive competitors (the fixers) out of business. This is widely considered to be illegal because it is considered anti-consumer. While yeah totally on brand for dystopian future, what we have to remember that when every player is a consumer, these changes should be considered anti-player too.
Regardless, can we TRY bringing back MacGuffins and see what happens? It can't break shit any more, and staff was talking about making this a one-two punch. One was cuts, the two was going to be pay increase. Still waiting for the two.
Thank you and I'm sorry.