Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 5m
- SmokePotion 15m Right or wrong, I'm getting high.
- zxq 41m Tools: https://ansicolortool.neocities.org
- Rillem 3m Make it personal.
- Raven 1m I lost myself, in the dark charade.
- Errant 6s
- PsycoticCone 5m
a Butako 2m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 25m
- Pladdicus 1m uh
- Sivartas 3h
- Vanashis 2h
- AntiqueBeast 5m
- whatislove 22m get big
- Euclid 21s
- Yizhi 3h
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

The weather
What's going on there?

As simple as the title really, some adverse weather can be fun and drive RP, when it's near-permament it just becomes a a hassle, and that's how it's been feeling for a while now. What gives?
City weather as an entire system should have been abandoned years ago but my assumption is now that there's no one left who knows how the weather code works. You have to wonder why anyone even bothered with the conceit of a domed city when every other design contribution that came afterwards would ignore or handwave it away with increasingly outlandish IC explanations that get more and more contradictory.

And it makes it hard to care about any Major Disaster Plot when it was preceded and followed by two automated weather disasters that everyone gets conditioned to mostly ignore. What are players or staff supposed to do that can rival the impact of a script that randomly turns Blue into a flooded disaster zone?

It's a system that traded immersion in depth and coherent worldbuilding for basic cosmetic feedback.