The playing field is just not even close to level and once someone figures this out and does the math when their stats/skills will arrive at said target I think most people throw their hands up and just stop playing. How many newbies have come through the gates? How many are still here?
The weekly income cap also just hurts newer players. It doesn't hurt those with loads of chy already and a horde of stuff sitting somewhere, It hurts new players. Earning 10 Kay a week is easy, but that extra 5 kay or getting your paycheck not last minute matters. Who cares if someone else has a million chy makes a million more in a day if the cap is lifted. Honestly there need to viable threats but there aren't cause getting there well is a bitch and its mind numbing and once you do your like alright keep my mouth shut and plow through, because time and effort went into that character, a lot of time. But that isn't really playing. I read a post I think it was by Slither I could be wrong where they played on another mud a ninja and that person would complete the mission no matter what laying there with a shotgun in hand dying and bleeding out made the kill shot on another player. Now that sounds like awesome RP. That is playing to your character. But a 6 month time investment to get your stats to a certain playable minimum and then getting into antag RP yeah most people loose sight of that and just become complacent. Sure you can play to loose which I guess can be somewhat fun. But never winning is just blah. Which is why I'm asking has it ever been discussed revamping the UE system? It just takes to long to do anything other than sit in a bar and hope to be hired as a runner.
Maybe I'm not seeing something. But RP should just be more than walking around and BSing in the world. Situations should happen that are immersive and fun. But most players can't generate that RP. Vet players just simply don't have to.
Feels like the game at times is a giant ass kissing for certain people while the little people have nothing to do but kiss ass. Help ue has a line it its not why your here you here to roleplay. True but what meaningful RP can you find with crap stats/skills?
This was 0x1mm's response:
You're not playing wrong at all (probably). It can take months just to learn all the command syntax and how mechanics of the game function, and it can take sometimes years for players to get really comfortable with advanced roleplaying of the sort that can make serious money. A lot of it can come down to who you're meeting and who you are learning from.
But I'd say you're well ahead of the curve after only a few weeks of playing and if your character is making ~10,000c a week you're doing more than fine for a new player, it's normal for money to be getting eaten up by expenses in the first month or first few months, you will find you're gradually making out with more savings each week as your character develops experience and as you settle into the world and begin to figure out how things work.
END Response
Think about this for a minute, so information is gate kept. Thats BAD. You shouldn't have to kiss someones ass to get it. But they do it cause they can. For me its not about the money its about the RP. But I have rarely and I mean RARELY come to a situation where the RP was meaningful, intense, or exciting. Maybe someone can explain it to me. UE just feels dated, its a tool and its not the only tool but IT IS what protects information and vet players wanting to share or not share… Just saying.
Which also leads to no new players emerging as something or "making it". Most people after doing the math are going to walk away.