Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 6m
- SmokePotion 17m Right or wrong, I'm getting high.
- zxq 43m Tools: https://ansicolortool.neocities.org
- Rillem 4m Make it personal.
- Raven 2m I lost myself, in the dark charade.
- Errant 18s
- PsycoticCone 57s
a Butako 3m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 27m
- Pladdicus 59s uh
- Sivartas 3h
- Vanashis 2h
- AntiqueBeast 6m
- whatislove 23m get big
- Euclid 18s
- Yizhi 3h
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Unscan becoming unsafe
Changes to output options and unscan leading to bad outcomes

I can foresee the new unscan becoming like the old hardware reset causing unexpectedly bad outcomes for players. From what I can tell this makes things like bridging in the wrong direction or scanning the wrong hubs together lead to unrecoverable states and parts of a network maybe needing to be rebuilt.

There is some expectation put on players to experiment and learn how the new system works, but I think this can be unexpectedly dangerous to do the way it is now. Especially because this command is completely safe in other contexts, and was safe to use before the changes.

Might it be more intuitive to have hubs just use scan and reset, and maybe consider adding device-preserving hub separation to the network scanner? I can imagine network pros wanting to restructure network connections without rebuilding the network in the bargain.

Adjusted. Locking this thread.