Slither: it's not that there are bad stats. What I'm suggesting is a smooth over for something that feels… Bad. A rough spot that is annoying for people. You're right, it's not about min-maxing. It's about knowing where you put your UE so you can track and plan your character progress.
It's about not having to hit 1...4...1...4....1...4...1...4...1...4...1...4...1...4..1...4...1...4...1...4.
(this is one stat increase)
It's about not accidentally hitting 5 instead of 4, when you are trying to train that stat, and are roleplaying increasing that stat ICLY.
Skills let you verify which one you are upping so you don't accidentally put them in a new stat.
That being said,Ya'll are arguing the wrong point.
The thing I'm asking for is an undo command for UE, in case you accidentally go..
1...4...1...4...1..4..1...5..
And hey, robot dogfighter: No ones talking about 1 ue. This is applicable, EVEN MORE SO, for those of us on the UE curves for our character. I've had characters with like 5 ue per bump, and I've known people with around 20 ue per bump. If I was dropping 20 ue, and accidentally put it into the wrong stat, I might feel a kinda way.