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Add "breakup" to stop options
unstoppable action

stop breakup

Stop what? (suggestions: walking (or stop w or stop m or stop moving), attacking, aiming, escorting, guarding, following, shadowing, driving, flying, tailing, appearing, blockading)

Add "breakup" to the stoppable actions please. So that you can stop breaking a shitberg up and do something else - like fleeing or attacking or defending or moving out from under the cess that's drowning you.

Can this also apply to romantic breakups?
I doubt you want them to implement romance code of any sort :)

I guess it could negate any laid benefits you've earned immediately prior to ghosting your partner.

Or a 'stop all' command that just outright cancels anything your character is doing. I believe I requested this before.
As long as we are discussing additional 'stop' arguments, I would like to see "stop evaluating" for evaluating vehicles.

I'm on the fence for being able to "stop hotwiring". I could see it go either way. The hard mode part of me says No. It should be a committed action that a character has to follow through to the end. The argument against that is if someone starts beating on a character in the middle of a hotwiring action, that character should be able to prioritize defending themself.

"Cleaning" too
i think stop breakup, stop all, and stop cleaning are all great options that should be added.
I could see a 'stop hotwiring' option that poses a serious risk of shock, both from the vehicle battery (cut wires) and the security system.

And I think this would be a good idea even if it's just to stop for the sake of defending yourself. Even moreso because you don't have time to stop safely.

+1 for stop breakup btw

I could see a 'stop hotwiring' option that poses a serious risk of shock, both from the vehicle battery (cut wires) and the security system.

And I think this would be a good idea even if it's just to stop for the sake of defending yourself. Even moreso because you don't have time to stop safely.

I like the suggested compromise. There's something amusing about having to quickly do the risk benefit analysis between getting electrocuted, versus dealing with whatever violent implement the person who catches you messing with a vehicle might attack you with.