Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 43s
- SmokePotion 21m Right or wrong, I'm getting high.
- zxq 47m Tools: https://ansicolortool.neocities.org
- Rillem 9m Make it personal.
- Raven 7m I lost myself, in the dark charade.
- Errant 4s
- PsycoticCone 5m
a Butako 2m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 2m
- Pladdicus 28s uh
- Vanashis 2h
- AntiqueBeast 11m
- whatislove 28m get big
- Euclid 2m
- Yizhi 3h
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Afterthoughts in Chatter
Uncover those older messages some

Maybe have bartenders occasionally provide the details needed to pull up an old Afterthoughts recording when asked for chatter. Maybe X months after the character is permed or after X years of inactivity, whichever comes first.

Maybe there's a ten percent chance a random old recording is mentioned each time one successfully asks for the chatter or the like? I think this would help get old stories or there again and help remind players that Afterthoughts is a thing.

After asking for the chatter you might get something like:

I hear there's an interesting Afterthoughts recording under the name Mike Smith. Code's CODE.

Or

I hear there's an interesting Afterthoughts recording under the name Mike Smith. No code even!

I honestly wonder if these aren't cleaned up after a certain period of time. I haven't seen afterthoughts employed much, but when it has, it hasn't exactly been an experience that would encourage me to rifle through old ones.

That said, I do like the idea. I don't know if I would release coded ones. Seems like that would have a realistic chance of dumping paydata.

I get the concern. Maybe have coded ones take much longer before released?

I am pretty sure there are still recordings from at least a decade ago. Could be wrong though.

There recordings from a very, very long time ago. As Grey0 said sometimes decades.

The best way I've seen afterthoughts used is when a PC Name & sometimes password associated with their afterthoughts (which is an option) is shared on their grid node after death.

That said, I think we need some insight on how Staff have visibility into the system and what is an effective workload for them or automatic potential.