Existing players used to logging in with their character name and moo password must signup for a website account.
- Veleth 0s
- cata 56s
- Dale 12m
- xXShadowSlayerXx 30s
- BubbleKangaroo 8m
- spungkbubble 31s
- JanekSembilan 1m
- meero619 9s
- SmokePotion 4m Right or wrong, I'm getting high.
- Rillem 4m Make it personal.
- LadyLogic 16m
- Vanashis 4h
- Sivartas 15s
- zxq 25s Blackcastle was no ordinary prison.
- NightHollow 11m
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Auto-Doc
Injections Made Easy

IC: A new medical technology from VS: Auto Doc! No more queues waiting on meat doctors to stick you with needles; plenty of citizens already know how to use those. Take a seat at this automatic wonder of medicinal convenience for all your nanogenic and vaccine needs. Use our visual guidance interface to select your choice, insert your chyen into the slot and arm into the Injection Site, and you'll be out of here in a jiffy!

OOC: Particular to nanogenics/antigens/vaccines/anything that doesn't need to be specifically tailored to a single individual (biomods). Cut out the @puppet line for things that anyone who takes V-202 could do on their own anyways. Maybe -slight- price hike for convenience? Or price drop to make things used more? IDK.

The goal isn't to replace cyberdocs, but lessening the queue timer on things would make other aspects of the game more accessible.

I think it being more expensive than normal would be important so people still go to cyberdoc players as the first option when they're available.
Against.

1.) You don't need Nano's that bad. If there aren't players that are portraying cyberdocs, just fill out a puppet-request, and wait a few days.

2.) Going the route of waiting for a cyberdoc has other benefits, and this machine is not so much replacing Cyberdocs, but rather ripper docs. If it were to be found anywhere, I do not believe it should be found anywhere resembling anything medical, or even hygienic.

3.) The ability to just administer vaccines willy nilly is very much against what I believe to be themes found in cyberpunk. That is the haves, and the have nots. When actual diseases that have consequences far more reaching than the sniffles starts to go around, it comes down to who can get that cure, and how much that cure will cost for you to be in the "haves" while the "have nots" feel their innards melt.

I get where the idea comes from, but I just don't think it fits.

I like the AutoDoc idea for basic stuff like nanos and antigens which require only a quick needle jab, essentially. And also 'blank' biomods to fix missing limbs and parts and the like.
I kinda like this idea.

But not for the Mix. Red sector shoudl never see this machine.

This is a machine for Blue sector. This is a machine your friend who lives on Blue can bring you to use. This is the machine the poor try to sneak to Blue to use.

And yes, I fuckin' loved the movie Elysium

Or, hey. Put this shit in Genetek. Maybe instead of doing anything that already exists, it's a result of Genetek perfecting their microcloning process to just straight up clone you a new limb or organ and grafting it on, or spraying on some stem cells to basically patch up a wound by forcing it to heal itself rapidly.

It always seemed so fucking weird to me that we live in a world of nearly perfect cloning technology and you can't get a new organ or limb any time you wanted from said cloning company. This would fill that niche neatly and cozily.

Strongly dislike this idea.

Administering medicine and nanos are a pretty large component of medical play past the license level. Not to mention this would drastically slash the necessity and work for ripperdoc characters more than it already is with skill supplements being so readily available. I understand wanting to reduce puppet queues and wait times, but this would just hurt medical RP for the PCs that engage in it.

That's why I say the machine should never be seen below Blue.

This isn't for the peasantry. This is for our Oligarchs. This is a privledge for those deemed better. Their time is worth more then yours, didn't you know?

I think this machine could be the source of some fun rp, if done right. even if a temporary plot.

As a temporary plot thing that only has negative outcomes, sure, but otherwise no.

No matter how much we say "Make it expensive so people still go to players" people will use the machine. We stick it in blue, they will still use the machine ignoring all facts that they should be getting noticed on blue.

In general I dislike the idea, go use Player docs or put in a @pq - We're generally quite quick when it comes to cyber and nano puppets.

Tone it down, no nanos, maybe antigens and vaccines, think of something else to put in it like a one-time drug shot, then link it to the suicide booth and see how many chummers hit the wrong button.
Let me pitch this story idea here then.

temporary plot: Prototype Autodoc

A prototype Autodoc made by a a competitor to VS is scheduled to make it's way to Blue to be shown off the the upper crust. This competitor hopes it will give it some market share in the dome, but VS aint want that.

Add into it, the parts are SUPER valuable. With the data analizing limited AI in the core able to help process huge loads of data from things like surveilance cams, the Syndicates in the Mix are now interested in tearing it apart for their own means.

Add into it, PRI is the corp scheduuled to move the item and secure it until it's unveiled.

Who will win?

Code like this is possible and in many cases easier than making it something that requires character to character interaction, but it goes against the grain in terms of creating RP. Some things that should exist in a cyberpunk world with the level of technology present in Sindome, purposefully don't, for this reason.

Yes, it might not make the most sense when you consider that corps would be focused on reducing costs and increasing automation, but at the same time, it's a game, and the goal of the game isn't instant gratification. The goal of coded systems should be the enablement of roleplay.

It can be annoying to not have a doctor around to install your cyber, or fix your disease, but at the same time, it gives your character something to strive for, a reason to talk to other people, an excuse to hustle or get on the public SIC. Or to go see a doctor you wouldn't normally see due to past grievances. These are roleplay opportunities.

It doesn't make sense for Acme Wholesale and the other courier agencies to exist in a world where this could 100% be automated by drones or robots. It doesn't make sense for SHI to hire human workers to work the assembly line. It doesn't make sense that in a world with true AI, you need Gridworks employees to manage the grid. It doesn't make sense that media starts would be real people and not synthetic beings puppeted by AIs running algorithms that generate content that the most people will like/dislike in order to generate profits.

Another example: It doesn't make sense that there isn't a bank terminal and clone update / new clone pod at Genetek.

I think intrinsicly, people understand why the game doesn't have the ATM + Cloning Update place -at- Genetek. It would essentially be impossible to perm someone, even under the best OOC circumstances (where the person was taking risks with their character in order to generate RP).

My opinions on this type of automation in game have evolved over the years. If you asked me 10 or 15 years ago, I would have been wholeheartedly in the camp that we should automate this stuff, make it more expensive, so that players use players where possible, and only fall back on the automated systems when no players are available. Alas, I've seen us go down that road multiple times (many times at my own insistence) and the result has always been in more bland outcomes.

Many people, left to their own devices, will eschew the cheapest option and instead choose the safest one. Why? Because it's what makes the most sense to them and to their character. Why would I choose to go to a person who could betray me in a PvP game, if given another option?

Thus, we are left with two choices. Make the game progressively safer/blander by eliminating the reasons for people to roleplay with each other, or actively choose to avoid adding systems to the game that increase the convenience to the player and to the character while reducing the reasons players have to interact with each other.

Most things you want to accomplish in game that rely on another player already have a fallback option, which are NPCs. NPCs are a good solution because the GM puppeting the NPC can monitor the situation and recognize patterns in behavior. If players are constantly coming to an NPC for cyber installs, even though there are player cyber docs, then something is out of balance, or we need more cyber docs, and actions can be taken on the staff side.

The same can't be said for automated systems. These just run and run and monitoring them isn't as easy or visible in a game as diverse of experience and broad in terms of code, as Sindome is.

Hopefully this is helpful in understanding the reasons behind us not implementing things like this.

Side-stepping the more elaborate concepts of automation, of the five or so cyberneticists I've interacted with over the last several years it appeared to me that all of them disliked dealing with nanogenic injections because it took up such a considerable majority of their overall archetype time arranging and booking despite not really having much real gameplay compared to cyber surgery.

It struck me as a role that players were continually burning out in because a lot of it was rote work, and it makes sense to me that something straightforward that could conceivably be replaced with an automated NPC script (compare some detault NPC towing services which are automated) aren't really all that interesting for players to have delegated to them.

But I don't know to a certainty this is just my impression, but it might be something worth checking with present and former players who have played the cyberneticist roles to see which parts of it were enjoyable versus which were busywork because I do get the sense that a lot of them burn out of the job.

Cyberdoc was my first experience in SD. I got hella busy with life before too long and didn't have a member sub yet, was gone for several months, and he was reaped as a result. Despite that and despite being *very* conflict and risk averse as a new player, I had a lot of fun learning the system and with booking and eventually managing/interviewing new doctors etc. Here's my thoughts on the auto injector idea.

I don't like it. There's information to be gleaned and plots to run from every interaction - even just in the booking of an appointment. I wasn't experienced enough on my old cyberdoc to see the opportunities that could be plucked out of that RP, but I am now. I wouldn't want to see those opportunities lost to an automated device.

Agree I do not like it, I mean its a role for RP a lot, I see no problem with it.

Automation of character jobs feels… Bad.

If anyone ever thought skillsofts were killing RP and burning out niche archetype characters, this idea would be that same issue on steroids.