Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 8m
- SmokePotion 18m Right or wrong, I'm getting high.
- zxq 44m Tools: https://ansicolortool.neocities.org
- Rillem 6m Make it personal.
- Raven 4m I lost myself, in the dark charade.
- Errant 0s
- PsycoticCone 2m
a Butako 5m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 39s
- Pladdicus 49s uh
- Sivartas 3h
- Vanashis 2h
- AntiqueBeast 8m
- whatislove 25m get big
- Euclid 44s
- Yizhi 3h
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Backtracing security equipment

A set of features on security equipment like cameras and whatever.

One set (encrypt or something like it) would set up a defense score on a piece of security equipment.

The other set (hack/decrypt/etc…) would attempt to break this defense score.

If you break the defense score of a piece of security equipment, the piece of equipment should temporarily permit access to the hub that it's connected to, or maybe gives some information on that hub like where it is or the last person to use it.

Encryption features could also include additional accessories, like acid spray that blinds anyone that fails to hack into it, or electroshock defense, or neurotoxin emitters that gives the person who fails it a huge penalty to intelligence that requires them to get treatment at a clinic.

Honestly? Cameras/security systems already carry a pretty hefty ongoing investment, depending on placement.

Unless some of that was mitigated, I don't see a reason to tack on yet another cost/risk associated with them.

I like to think that most of these things are already inherent in the gear itself as reflected by the "you can't figure out how to…" messages.

That is how I RP. There is no way it's THAT difficult to connect Device A to Device B. Or disconnect Device X from Wall Z.

I like to think that each technician has their own processes, procedures and tricks to jam up the competition and make it difficult to mess with installed gear.

I do like the idea of active countermeasures like active spray, electroshock, neurotoxin (and how could you forget explosives). Everything from annoying to lethal, both to the technician and the gear. It would be extra cool if one of the sprays, acid or whatever, left a distinct scent too.