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- Hivemind 9m
- SmokePotion 20m Right or wrong, I'm getting high.
- zxq 46m Tools: https://ansicolortool.neocities.org
- Rillem 7m Make it personal.
- Raven 5m I lost myself, in the dark charade.
- Errant 4s
- PsycoticCone 3m
a Butako 34s https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 1m
- Pladdicus 2m uh
- Sivartas 3h
- Vanashis 2h
- AntiqueBeast 9m
- whatislove 26m get big
- Euclid 1m
- Yizhi 3h
And 26 more hiding and/or disguised
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Better Landing Sequence
Let's not clock out the MOO

Taking off and landing a spaceship is extremely CPU intensive because of all the dynamic rooms it goes through, and it seriously breaks the game, especially landing. This is making people who have invested in space travel not want to engage in space travel for fear of overburdening the MOO. In light of this, landing a spacecraft should be refactored to cut out the extraneous rooms and instead just run a script that tests certain skills and determines a result without having to rapidly fall through hundreds of rooms to do so. Test piloting to make sure you don't crash and test aerotech to curb the damage the ship takes just going through the atmosphere, for example.
I would recommend a three-phase process composed of several maneuvers. For added realism, see link below…

https://www.loc.gov/resource/hhh.tx1106.sheet/?sp=5