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- NickRosso 9m
- Vanashis 2m
- BeforeTheWhispers 25s
- BlackSoul 1m
- Terrible_the_duck 50s
- AntiqueBeast 6m
- Rillem 23m Make it personal.
- SmokePotion 23m Right or wrong, I'm getting high.
- Nyx 23s
- Euclid 49s
- zxq 31m Tools: https://ansicolortool.neocities.org
- whatislove 1h reputation is whoever holds a bigger gun
- Crooknose 5h
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Better Landing Sequence
Let's not clock out the MOO

Taking off and landing a spaceship is extremely CPU intensive because of all the dynamic rooms it goes through, and it seriously breaks the game, especially landing. This is making people who have invested in space travel not want to engage in space travel for fear of overburdening the MOO. In light of this, landing a spacecraft should be refactored to cut out the extraneous rooms and instead just run a script that tests certain skills and determines a result without having to rapidly fall through hundreds of rooms to do so. Test piloting to make sure you don't crash and test aerotech to curb the damage the ship takes just going through the atmosphere, for example.
I would recommend a three-phase process composed of several maneuvers. For added realism, see link below…

https://www.loc.gov/resource/hhh.tx1106.sheet/?sp=5