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Change Extendable Batons to Tonfas

I don't feel these don't really these serve a purpose in the game right now.

I see nobody using it on the ganger level, and even if they did they'd probably be accused of being a TERRA lover.

I do not believe there is an item sink for these either, as no NPC takes them to make them disappear causing a distinct item bloat of these since TERRA mementos keep dropping them 24/7.

Switching the appropriate weapon skill to martial arts related tonfas would give purpose to the weapon while filling in the gap between a martial artist picking up a bo staff and discovering that metal war fans exist.

Couple things.

1. Aren't bo staffs still the only martial arts weapon?

2. Do unarmed combat skills really need dual wielding? I know brass knuckles are going to come up, but there is an old thread somewhere where Slither seemed to be wanting to change them to a two-handed weapon pair, so that they were more in line with bo staffs.

I may not be staff but I can pretty much tell you that that would take way too much work to be worth it. All the messages would need to be changed and all the NPCs that use them would need to be changed in what their skills are to accommodate the changes. With all the work it would take to alter batons, you would just be able to add them as a new weapon type, which has been discussed. I said I would even work on the details for them but also said I wouldn't be quick about it, so unless someone else beats me to putting together all the work needed to make it happen short of actually coding it into the MOO, I will eventually get around to it when I have the time and lack of distractions.
There definitely are characters that use batons. And just making TERRA agents or some other NPCs buy them back would eventually resolve the bloat.
The referenced "old thread" where making knuckles two-handed was brought up.
@zxq

Batons should actually be in the TERRA buy back program for TERRA gear since it is such a regular issued item for agents that don't have other skills and supply their own weapons.

There are TERRA Agents that will respond to the "Do you need anything" prompt.
There's more than enough Japanese themed weapons already, if anything weapon changes should be to generalize some of the themed ones into things like extended batons which suit more character styles and aesthetics.
You would still need to make attacks that match the tonfa style of fighting, so with the work considered here, it would essentially be making a new weapon anyways.

Also, to 0x1mm: while there's a lot of Japanese themed weapons, or Okinawan in this case, consider that night sticks / the classic police club are tonfa. If anything, I'd have heavily preferred that bo staves never existed and instead tonfa were in their place, since it would have a place in Withmore as an essentially culturally neutral weapon that makes a lot more sense to carry around than a whole staff.

True though the names do heavily influence the theme and use, the firearm recasting really showed to me how much just the names of objects are important to use and popularity.

A baton is a baton, a tonfa even if it's describing a similar object, is a Japanese baton. A staff is a staff, many implementations and ethnic or professional styles, but a bo staff is a Japanese staff even though three of the martial arts styles at not Japanese.

It's quite a Japanophilic game but it would be nice to have a little more ethnic variety in the game in general to help support more variety in the types of characters that we see.

How is the game japanophilic? Genuine question.
Cyberpunk has always had a strong Japanese flavor to it. I actually find that Sindome is more diverse and les Nippon-o-centric than most Cyberpunk. It's always been heavy on the katana, nunchaku and tonfa. I mean the typical melee warrior is usually called a street samuri. Many of the corporations in most Cyberpunk are very Japanese in flavor. If anything, Sindome could be more japanese influenced if it wanted to solidly fit the cyberpunk stereotypes.
You hadn't noticed? Japanese language, Yakuza, Little Kyoto, (ch)yen, street samurai, bokken, wakizashi, katana, ceramic katana, bo staff, Seburo compact, Shinohara Heavy Industries, HondaMitsu Katana, HondaMitsu Koi, Bansupuro, on and on and on. is there another nation of 120 million that's 9000km away from Withmore that represents so many characters and theme choices the game has?

I'd bet there's been more Japanese characters in Withmore than any other single ethnic background. The game has been multiculturalizing and diversifying over time away from its stereotypes and heavy Japanese focus, something that had roots in the genre in the 80s as Japanese corporations and media influence started creating anxiety about American decline, but it's still a very Anime/Snowcrash influenced in terms of the degree to which it authentically represents the world it is meant to depict.

In the future Earth of Sindome's setting, something like 80%+ of all people in the world are living in either the Latin Trade Collective, the Collective Nations of Africa, or the Chinese Empire. This is not to say we need specific brands and products and tools and weapons to represent say, Brazil or Nigeria or China or other larger global cultures of the future timeline, but that just having fewer new things that are explicitly Japanese origin or Japanese themed helps to support more variety of character backgrounds that is more in keeping with the setting.

However I also think machete, bolo machete, stiletto, and kukri should be genercized as well.
Where I find the game is supporting the best variety and maximizing it's own theme is in firearms (and also the lone named non-gun SpyderCo compact) where you get brands and models rather than like archetypal ethnic designs.

So really extendable baton is fine, but tonfa is worse in my eyes. Something like WAI RC-100 Riot Baton? Even Better.

There's a wealth of brandy jargony tacticool naming schemes from existing brands for things like axes, knives, long blades, blunt weapons, etc. that could be used to recast some stuff that is very Edo era or lacking in futuristic theme (which is nearly all the non-guns).

Tonfa and the bo staff both likely originated in China. Obviously the names are Okinawan and Japanese respectively, so of course they are Japanophilic in that way. However, I think approaching a martial arts skill in a cinematic / pulpy cyberpunk game without broaching East Asian martial arts, particularly Karate or Kung Fu, is probably impossible or at least going to merit some eye rolling.

Also, I think Sindome just generally has an exaggerated interest in a few select cultural backgrounds. Russian characters and theme is a close second to Japanese characters and theme. I think Hispanic cultures are probably one of the least represented in the game despite being pretty important and in close proximity to Withmore. There is a cultural quarter dedicated to those cultures but it does not hold as strong theming as the other quarters, obviously.

It is helpful to note however that some cultures simply have more iconic weapons than others. Latin American cultures don't have many that come to mind, and I say this with deep interest in my Argentinian heritage. Machetes probably come to mind for most people, very few would know what a facón is, and even less would agree it makes any sense to have one in the cyberpunk future.

When it comes to melee combat, due to popular culture, East Asian martial arts are vastly more popular than any other commonly practiced hand-to-hand and melee weapon fighting style in the modern day, by far. There are things like boxing, Krav Maga or other combatives, but it is hard to deny how a majority of martial arts practitioners are likely doing a Japanese martial art (Karate, Kobudo, Aikido, etc), some style of Kung Fu, or Taekwondo, all three of which commonly incorporate the following weapons: bo staves, tonfa, sai, single-edged slightly curved swords (e.g. katanas), and nunchucks.

So, yes, in a way it's Japanophilic simply because we are all most acquainted with Japanese martial arts since it is popular in media, but moreso it's just that all the most popular traditional martial arts in the world generally practice with the same selection of weapons. Any discussion of martial arts weapons that don't fall under short blades or long blades are going to have to touch Japanese martial arts eventually, because Karate uses pretty much every very popular martial art weapon in that category.

You could say the sword originated elsewhere too but the name is Japanese. There's a bo. It's not a pong or a pang or a bang. This was not the only option, it could've just been called a staff, something I've argued it should be. You could argue katana just means sword but it's not called a sword, it's called a katana, a Japanese term. We call katana users, street samurai. This majorly influences support and character demographics. The game has always had a giant thematic love-in for the Yakuza that has taken a while to diversify and to mixed results in my opinion.

And I totally agree the game puts almost all its thematic eggs in a few background baskets and there's not remotely enough Latin American representation in the game considering the theme and world state (it's 300KM closer to Mexico than Night City in 2077, where half the residents speak Spanish), but that is not to say we should have specific representation of ethnic anything when it comes to stuff like weapons. I don't think there should be any to support the most amount of flexibility.

A bo staff doesn't need to be a bo staff, but equally a stiletto doesn't need to be a stiletto (it could be something like ZMI Tactical Switchblade) and a kukri doesn't need to be a kukri (it would probably be a lot more appealing if it was something like an F-S Carbide Combat Knife).

Unringing those bells now is probably impossible, I just think for everything new we should be thinking of whether it's siloing representations into particular areas at the expense of others.

Regarding what the OP wrote, extendable batons are bad ass. I could say more, but I am going to leave it at that. They're also very cyberpunk. CorpSec in riot gear with plastic shields and extendable batons are one of the most common and iconic thematic elements to the genre.

As for what @bakto wrote

t is helpful to note however that some cultures simply have more iconic weapons than others. Latin American cultures don't have many that come to mind…

There are not many that come to mind, but there is only one that matters.

Mexican Judo.

"Judo know I got a knife. Judo know I got a gun." (say it out loud)

It's a little off topic I will just call out how 2077 is actually a great comparison in representation in cyberpunk because it has the same origins in the 80s and 90s genre elements that SD is drawing upon for Japanese representation but it also has as many voiced lines in Haitian Creole as Japanese (with actual Haitian actors). Latine characters (played by Latino and Latina actors) make up a major demographic of the city that gets represented in game: Jackie Welles, David Martinez, Judy Alvarez, Sebastian Ibarra, El Capitan, and arguably V, and that game was made in Poland.

There's a really great mod for 2077, Cosmopolitan Night City, that changes character dialogue to their native first language and it's really worth trying out for immersion.

I think Sindome is making strides towards stronger demographic representation that represents its theme and setting, but it is not lost on me that there are much more Japanese characters as there are African-American and African and Latin American and Caribbean characters combined which the setting and world suggests would not be true. Some of that is definitely that Anime appeal factor, where the game has appeal to some players because it's modern/near-future Animesque, but I do think some of it comes down to there is just a lot of Japanese factors and places and stuff of all kinds in the game to support that representation.

So I was originally just going to title this as a request to change the skill that extendable batons call upon to martial arts and just call it a day, however I realized that as much as I complain about how mystifying the skill system can be sometimes, this might make it harder to discern, given the nature of descriptions of things.

For example, the idea of a line of riot response officers, mirror helmets down, shields and batons ready for some whupping, leads to two questions.

1.) Why don't we have shields? Like ha ha we laugh at bows and arrows but why not shields?

2.) The weapon in the jackboot's hand. What is it? Is it an extendable baton, or would it be closer to a truncheon style baton, which is more a reskinned cricket bat?

Because what we're overlooking right now is that as much as the Western culture traditional nightstick IS a tonfa, but extendable baton as it stands IS a martial artist escrima weapon, which can be used offensively, but mostly defensively.

And I think that switching the extendable baton to favor martial arts as the skill would help themes with TERRA being about observing and reporting as opposed to engaging in direct combat, as the perception is that martial arts is primarily the style for self defense. Which yes, even krav maga is a military martial art that is centered around a philosophy of neutralizing your opponent as quickly and efficiently as required to escape confrontation. Turning the weapon they're known for into a self defense weapon really would drive home how much they're just glorified security guards with a stick. Also, this doesn't stop them from portraying a special combat agent who dual wields batons either. It's just that I believe that given the themes portrayed in Sindome and in the material it draws its inspirations from, I feel that portraying TERRA as Eastern styled authoritarian police meeting WJF's Western styled authoritarian police.

Also, while I'm thinking of it, please add a re-skinned cricket bat as a truncheon for TERRA as a replacement weapon of choice for those agents who do want to portray the bull headed beating club of authority.

I've never seen first hand what the big deal is with dual-wielding weapons that depend on the hand-to-hand skills since the only example I'm aware of was changed before my time. That said I have gleaned from different posts and similar discussions that there is an extreme aversion to giving either of the hand-to-hand skills any one-handed or relatively cheap weapons that fit their styles. Not that I personally agree (I don't) with it, but the conversation seems like it was played out and decision was made a good while ago.
Don't get me wrong in terms of mechanics I would love batons as MA weapons.

I might be slightly biased though.

I think I understand the philosophy behind MA and weapons (like clubs, etc.) being different skills.

I say that I think I understand, because I don't know what background the people who coded the game have. All I can do is speak from my own experience. As that experience relates to martial arts and melee weapons…

I started training a Chinese martial art in 2002. I started teaching it in 2005. I taught multiple times a week up until I moved in 2016. I still go through the forms a couple of times a month to make sure that my body remembers the sequences.

I think I've posted this before. But here it is again for reference.

https://www.laukunedo.com/history.html

It's based on wing chun. Wing chun is big on ambi-dexterity and training each side of the body equally. I mention this specifically because there have been some questions about dual wielding.

I learned a handful of weapons. The first one was "the stick".

This is close enough. It's just a piece of hardwood. About two feet long.

https://www.aliexpress.us/item/3256804747603907.html?spm=a2g0o.productlist.main.21.be914ed592djCV&algo_pvid=d44f67bf-014c-440d-a9e5-da36213bf385&algo_exp_id=d44f67bf-014c-440d-a9e5-da36213bf385-10&pdp_ext_f=%7B%22order%22%3A%2230%22%2C%22eval%22%3A%221%22%7D&pdp_npi=4%40dis%21USD%2133.35%2131.68%21%21%2133.35%2131.68%21%402101ead817450393627107383e55d8%2112000031070130683%21sea%21US%210%21ABX&curPageLogUid=19uhq3xSZWBA&utparam-url=scene%3Asearch%7Cquery_from%3A

Without going down rabbit holes and getting up on soapboxes, I will share that my personal experience is that fighting with weapons is not the same as fighting open handed.

My sisook at the temple was Derrick Dalan. He's the 2nd on the left of the guy in the red shirt in this picture.

https://wingtsunkwoon.com/atillo-balintawak-eskrima-at-wing-tsun-kwoon/

His eskrima (stick fighting is good). I'm no where nearly as good as he is. But, I know how to hit people with a stick.

All that said, I'd take a knife over a stick. "Nobody wins a knife fight. One person just loses less." I'd prefer a stick against knife, versus knife on knife. That extra inch or two of reach does matter.

The style I learned does have double weapons. Wing chun butterfly knives (you can look them up). Double nunchuks. Double willow leaf swords. Double tai chi swords.

All that said, practically everyone I trained with agreed that the preferred "real life" style would be one weapon and an open hand. The double weapons are for training. For getting that left brain / right brain connection going. For being able to use your off hand in case your primary hand gets disabled. (knuckles broken. wrist broken. dislocation. whatever)

With all that out of the way, in my opinion, a stick is not a baton. Is not a truncheon. Is not a tonfu. Is not a nightstick.

The human body can only move in so many ways. Joints only work the way they work. There are only so many ways to make a weapon that will be effective against other weapons, and other people.

Leave the baton as it is. Leave the cricket bat as it is. Leave martial arts alone. The whole, empty hand beats weapon stuff only really happens in the movies. A person who needs to defend themselves would be wise to use whatever weapons are at their disposal. Whether that's a pool cue. A broken bottle. A knife. A club. A handgun. Whatever.

Flesh is weak. Fighting hurts. As my Sifu once said, "You win every fight that you avoid."

I came across this today while looking for something else.

It's amusing how some of these things are described. "Tire thumper. Tire checker, for truckers." lol

https://www.amazon.com/SZCO-Supplies-203472-Thumper-Black/dp/B0BJ12KPJ3/ref=sr_1_6?crid=1GWLNMJZ38C44&dib=eyJ2IjoiMSJ9.dRJuC8gflge09YYBuRP-8Bo0l_E9mC-fjiBowpOcpZY1rKMnyBqnCMYU-3K47hUfBLf4ktlCQxXJLxpuGX3PWz3Z8mTbFi3ioalcSiod923YZ2LogGGFAv9jE22z5o9ebsFi02xhRc161r7cE3h_FxF9NeOZkr0fmaKjK9XmbgftZ8TuroJqCJLHS9IMI2tPFML5QYv2SUP_xrvPy7AxG4bhfkQ4VEX5vee-RO7HfbLez8S3J8aFotjsGbdl3do7lvf-JqA2ICLyJFKQNWRbvS98uLKHLr3e3ft-PuxAooo.j9PMOvJd6JymwDMjhaONBpkXMFoS_4hb4WaAVve7rpQ&dib_tag=se&keywords=collapsible+baton&qid=1745612712&sprefix=collapsible+bat%2Caps%2C195&sr=8-6