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- BlackSoul 31s
- Burgerwolf 10m PANCAKES
- MrRedgrave 1m
- Hivemind 20m
- SmokePotion 30s Right or wrong, I'm getting high.
- zxq 6m Tools: https://ansicolortool.neocities.org
- Rillem 3m Make it personal.
- Raven 1h I lost myself, in the dark charade.
- PsycoticCone 50m
a Butako 57m https://i.imgur.com/GsU4a79.jpg
a Mench 3h Doing a bit of everything.
- Wulf 22m
- Pladdicus 57s uh
- Vanashis 23m
- AntiqueBeast 20m
- whatislove 58m get big
- Euclid 1m
- Yizhi 3m
And 29 more hiding and/or disguised
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Changes to ammunition
Munitions

I am thinking to give another service for munitions skilled players would to be to have ammunition and magazines sold separately. This also would allow different magazine types and qualities that would affect the potential for jamming. The higher the skill of the magazine loader with both munitions and the weapon skill the ammunition is being used for would directly attribute to how even and cleanly the rounds are stacked in the magazine.
I may be wrong, but I think it's as groundwork for something like this that empty mags aren't trash-able.