Existing players used to logging in with their character name and moo password must signup for a website account.
- Mikael 21s No @invis-wow set
- Wulf 15m
- Pladdicus 7s uh
- adrognik 13m
- SmokePotion 3s Right or wrong, I'm getting high.
- Raven 1h I lost myself, in the dark charade.
- Rillem 2m Make it personal.
- Archangel212168 14m
- Woeful 1h
- Hivemind 2m
a Mench 2h Doing a bit of everything.
- zxq 2m Tools: https://ansicolortool.neocities.org
- PsycoticCone 1h
- Fay 1h
- hex 6m
- Vanashis 4m
- FluffyPuff 13s
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Combat Streamlining
Automated @idea from in-game

@idea from Ezekiel

The combat system is a little too unwieldly when there are a bunch of corpses. Recently in the sewers I was attacked by 2 Sewer Rats and after I killed one then suddenly It could not tell which rat I was refering to. First and Second prefixes
did not matter and nomatter what happen it either: a: claimed that 'first' or 'second' sewer rat was too vague or b: simply could not figure out what I wanted it to do. So My idea is that you add a way for a player to target one of the remaining
attackers with a command that picked a random living attacker. Maybe use Defend or something. It would help when dealing with attackers after you killed one of them and the game suddenly has you stop attacking for no reason. Just a thought.

I still think that once you kill one attacker you should automatically move on to the next.  This was suggested a while ago and got thrown out for some reason.  *shrug*
Hm..  I remember it being mentioned, but I dunno why it was disregarded as an option.  Didn't it used to be like that a long time ago?
Next time trying using an alias that isn't on the corpses too.

If first rat dosn't work, try first sewer.

-Kevlar