Existing players used to logging in with their character name and moo password must signup for a website account.
- MrRedgrave 2s
- Hivemind 2m
- SmokePotion 23m Right or wrong, I'm getting high.
- zxq 5s Tools: https://ansicolortool.neocities.org
- Rillem 47s Make it personal.
- Raven 8m I lost myself, in the dark charade.
- Errant 26s
- PsycoticCone 6m
a Butako 1m https://i.imgur.com/GsU4a79.jpg
a Mench 2h Doing a bit of everything.
- Wulf 1m
- Pladdicus 1m uh
- Vanashis 2h
- AntiqueBeast 12m
- whatislove 3s get big
- Euclid 41s
- Yizhi 3h
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Combine Gun Cleaning Toolbelts
and other stuff with charges

Pretty much what the title says. It'd be a nice, small QOL change if you could combine things that have "charges" like gun cleaning tool belts and uh makeup of the same brand I guess but that makes less sense. There's probably other stuff like that I'm forgetting or don't know, too.
I think this is a good idea and there's already a precedent with ammunition and the transfer command. I don't see why it couldn't be applied to these other types of items as well.
Always struck me as a bit odd and off type for gun cleaning belts to have charges, since toolbelt objects are generally the passive tool for a skill with another object being the consumable. Feels like it would be consistent if they were just permanent and cost more, and either had no consumable or used an extant consumable like solvent.
There are some consumable supplies used to maintain guns. Primarily lubricants, solvents, cloth and pads.