Existing players used to logging in with their character name and moo password must signup for a website account.
- Fogchild1 1m
- SmokePotion 16s Right or wrong, I'm getting high.
- Raven 17m I lost myself, in the dark charade.
- Visitor_Guest 18m [Welcome to Sindome]
- Rillem 1m Make it personal.
- Archangel212168 48s
- Soltan 16m
- freezeway3k 1m
- Woeful 4m
- Sulfurado 37m
- Hivemind 40s
a Mench 55m Doing a bit of everything.
- zxq 3m Tools: https://ansicolortool.neocities.org
- PsycoticCone 10m
- xXShadowSlayerXx 47m
- JanekSembilan 33s
- Pladdicus 35s uh
- Fay 20m
- hex 8s
- Wulf 43s
- Vanashis 1m
- BlackSoul 8m
- FluffyPuff 21m
And 30 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Damage from a thrown object
'Oh fuck! An engine is flying at your head!'

Just an idea that sprung to my mind from how little sense it makes…

For example, it's fine if you threw a knife at a person only for it to bounce off because it can be played off as the hilt hitting them, or the the flat side, but...

What if you threw a tremendously heavy object at a person, it doesn't hurt at all, for example.. a truck engine, which doesn't make sense at all. Right now, if you threw an engine, it'll just read...

'The HondaMitsu Bear Industrial Engine bounces off (person) and falls to the ground.'

And it wouldn't hurt at all. an engine wouldn't just 'bounce' off a person, it'll completely smash into their body and knock them onto their ass.

So, let's add a bit of realism by adding damage to a thrown object if they don't manage to catch the said heavy object, depending on the weight of an object.

Separate by intent. Toss to bounce things or better yet, to land near them, throw intentionally assault someone with a thing.