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Damaging Vehicles

Has this already been discussed? I could not find any related posts.

I think that having characters able to damage vehicles with non-bladed weapons should be added to the game.

Let's discuss the Pros and Cons of it.

Pros :

More conflict

More business for mechanics

This is already possible, no?
It is.
What is the syntax?

'attack (vehicle)' does not work

I did not see any relevant commands on 'ex (vehicle)'

You can't attack vehicles that don't have people inside them.
We should be able to "damage vehicles WITH PEOPLE INSIDE OF THEM."

Let's discuss.

=)

Attacking empty vehicles should be a thing.
Pro :

Judges can ticket / fine vehicles on Gold and Green for being damaged. Within reason. Perhaps with certain limitations. For example, a heavily damaged or destroyed windshield. Not a damaged fender.

I feel like being able to damage a vehicle without an occupant present in the vehicle would lead to every vehicle having its side mirrors kicked off and its windshield shattered. Would that not go against the spirit of roleplaying when the vehicles owner or borrower cannot retaliate with combat or the act of driving off to prevent further damage?
Could limit vandalism attempts to x amount per day, like pickpocketting. As well as triggering WJF/TERRA NPC's to the scene when it happens, if the car has a security system.
That would be logical responses but it begs the question of what will TERRA or the WJF even do if it is not a player character and no GM is present? Do they investigate or auto-attack? I feel like if this were to be implemented you would have to drastically reduce the cost of vehicles. Just my opinion. I've neither owned one or vandalized one but I would like to do both within reason!
You can damage empty vehicles. You just cannot use attack on empty vehicles.

And you shouldn't be able to, so that's good. Attacking endlessly with no one in it and no one around and with minimal risk or investment isn't a fun time.

Agree with Crashdown here, vehicles are crazy expensive and takes months of investments to get. For someone to just walk up and punch it to a wreck is kinda… Harsh.
This was discussed at length when Vehicle Combat was in the works and the conclusion was that there should not be any active combat options against unattended vehicles because it would make it too easy to destroy very valuable possessions when the owner is logged off without any hopes of recourse. This goes for both vehicle to vehicle and person to vehicle combat.
Vehicles simply cannot be made to work in combat with no occupants as vehicle combat works now without a significant rework. The system was designed with this limitation in mind so many aspects of it from balancing to messaging presumes both vehicles are being piloted/driven.
Well maybe I am overstating it a little because there are niche situations where you can vehicle combat against an unoccupied vehicle but it's definitely balanced around there being someone in both at least to begin with.
So wait, you're supposed to xhelp and verify whether a player is online or not before you hotwire his ride and drive away?
If there was code added so that vehicles can't be damaged unless someone is in them, it is what it is I guess but I'm not sure I'm a fan of it. As someone else mentioned, you can try and steal them without someone in them. Another someone mentioned cases where you could use vehicle to vehicle combat to damage them when not occupied. We are also expected to proactively safeguard all our possessions and plenty cost as much or more as many vehicles.

Further, the game provides a way for players to keep their vehicles safe off of the street that you can use if you don't want to risk it being damaged. Go park it in a garage. If the game gives you a way to pay for a safe haven for your vehicle, I'm not sure I understand the decision to greatly reduce the value of garages by not allowing them to be damaged unless the occupant is in them.

Even if it's decided that vehicles should get a free level of protection, I would suggest that the standard be that the owner or one of it's authorized users is online. No need for them to be in the car. It feels more balanced to me as it gives characters a chance to worry over the safety of their vehicle in various ways and potentially react to threats while still allowing the vehicle to be damaged without an occupant.

I see you get out of your vehicle and go into a bar? I can go to town on it! I see you park and head into some apartments, I an mess with it! If I intercept you before you can climb into it? I can beat you down and let you watch me thrash it. I see no reason why I should have to get you back into your car first.

You cannot attack vehicles if someone isn't inside.

You can damage vehicles regardless if someone is inside.

Attacking vehicles with an attack command was only added in the last three years. It's part of the vehicle combat system. There are conditions to all parts of vehicle combat that change the effectiveness. One of those conditions is that someone has to be inside for the vehicle to be targeted with the attack command.

You can still damage vehicles with or without someone in them. Like it's always bee. You just can't use the attack command on them if they're empty.

And being able to directly attack a vehicle with a command is a fairly new addition to the game.

Thanks for clarifying crashdown. I think I'd still prefer that the restriction not require someone in their vehicle but it's good to know that this doesn't impact as much as it first seemed.

As much as I would have enjoyed the transient power fantasy of destroying, looting, and dismantling every vehicle in the game over the course of two hours, the controls on vehicle combat were put in place for a reason and the relatively gentle impact of the system on players is a testament to that implementation.
Yeah if vehicles could just be destroyed willy nilly I would never own one, there would be -ZERO- wants or need for one if that got changed. Weeks of investment or for some, months, trashed in 1 minute. I get the grind, but at one point it becomes absolutely useless and just a complete waste at that point.
Quick question. What happened to the concepts of "Play to Lose", "Don't Field What You Can't Afford to Lose", and "Realistic Consequences"?

"…being able to damage a vehicle without an occupant present in the vehicle would lead to every vehicle having its side mirrors kicked off and its windshield shattered..."

You mean a logical extension of parking your ride on Ashlin next to the pile of corpses? Welcome to The Mix. Buy a reinforced windshield and kwitcherbitchin. Be happy it's still there.

Would it suck to wake up to walk out to find your ride totaled? Yeah. It would. Good thing there are logical counters to someone fucking up your ride.

-Not making an enemy of someone capable of destroying your ride. Having your ride fully slagged out and unrecoverable means you pissed off somebody with serious hardware.

-Paying the local gangs not to fuck with your ride. Maybe even paying them to defend your ride if the other gangs decide to step.

-Installing security systems for when people fuck with your ride. Possibly one capable of returning a lethal deterrent to the person touching your ride.

-Parking your car in the garage where nobody but yourself can access it.

-Parking your car on Gold or Green. Fucking with your ride is known as vandalism. Vandalism is a crime. Crime requires an XHelp if it's on Gold or Green. So yes, there probably will be a response by the Hall in regards to car alarms and heavy weaponry going off at the same time.

Also, vehicles probably still wouldn't be destroyed randomly willy nilly. There's enough systems in place that actually fucking up a vehicle to a discernable degree is going to garner attention. Either the miniguns have come out for that 1 minute trashing (which would actually warrant a response by TERRA), or you're going to be spending a good long time trying to destroy a car with your fists and someone is bound to mention your anger issues on SIC. Regardless of your choice, someone is going to have paydata that you did this. Getting caught is usually a good enough deterrent to stop most crime.

And as I point out above, WHAT exactly is your car going to be damaged with? Go on. Run through all the weapons you think could mess up your ride.

*I doubt small blades would do anything unless you got a lucky hit on a tire.

*Long blades too for the most part.

*And a baseball bat, while effective at smashing will still leave a car driveable.

*You can go Street Fighter II and try to destroy the car with your fists. That might take time.

So that leaves firearms.

*Smaller calibers might damage, but they wouldn't disable and can be countered by things like armor. Poor tires and doors but engine is still probably startable and or drivable. Just not in any good condition.

*And calibers progress upwards in terms of actually destroying your ride, they become not only more rare but also more and more cost prohibitive to "randomly" use against you. If someone burns through 15K worth of ammo to slag your ride, odds are you're not going to get away with playing the completely innocent victim here. You losing your ride is a consequence of your actions, whatever they were.

As with the sentiment that you refuse to buy a car if you're going to lose it? Ok. Don't field what you're afraid to lose. Simple as that. Six figures worth of chrome can easily go bye bye if you walk into the wrong shroud convention. Why should your Transtech Limo be protected when you're stupid enough to leave it parked in The Mix? But all those weeks and months of investment in my chrome is okay to be wiped away in a bloody minute? Yeah, that's fine.

Oh wait, you all ARE perfectly fine with rides being demolished while the owner sleeps. As I tried to point out, hotwiring is a complete wipe and can be done whether or not you're online. Smashed windshields can be repaired. Slashed tires can be replaced. Even a completely destroyed hulk still has the inherent value of being a hulk that can be rebuilt. You can't repair what is stolen though. So either there needs to be a hotwiring kit for every vehicle (maybe even a generalized one), or no hotwiring kits at all.

I mean, rides being hard coded safe from hotwiring and others not? Does that not go against the spirit of roleplaying when the vehicles owner or borrower cannot retaliate with vehicular combat or the act of driving off to prevent further theft?

Hotwiring has an insane cost tied to it. Me typing attack costs me nothing.
Double posting, but also a decent ride often costs more than full suite of nanos/chrome, especially if modified. It can legitimately cost upward of half a million chyen to get a car, and get it kitted out. Losing that while offline, when u can't respond, during the dead of night when there's not many people to feed into the actual conflict that could come from it? Not fun, not engaging. You're not playing to lose there, you're just losing, without playing at all.
Since totalling a vehicle would allow it to be stolen, not allowing people to total vehicles without an occupant in them is also just niche protection for mechanics. If anyone could just punch a car until it was destroyed, why hire a mechanic to actually break in?
If we're going to allow vehicles to be destroyed, why not let people destroy cameras? Doors? Your fault for living in the mix if you don't want to get shot while asleep through your peephole.
Risikio,

Not only are you giving a lot of data, but you're giving a lot of flat out wrong data on the outcomes of engaging a vehicle with the attack vehicle system.

Again, you can still damage vehicles when someone isn't in them. You just can't attack them.

You have to keep in mind a lot of this stuff was deployed 20 years in, without much forewarning (like literally hours of notice), and into a very unevenly prepared landscape for those changes. All characters had their entire lifetimes and several lifetimes before them to adapt to the game's character combat mechanics, whereas vehicle combat was appearing on the scene with a handful of players with all the knowledge, all the resources, and all the training. There had to be some breaks on things or it could have fallen into chaos.

Mostly I would say players are still not largely in great positions to speak broadly to what changes should be made this way or that as far as vehicle combat is concerned, because it's just going to need a lot more actual active use across a larger group of total players with different resources before it's going to evident whether the controls that are in place are not effective or too effective or what.