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Decker attack abilities
Two distinct ideas

This was posted in another topic that I feel is a decent suggestion that is now buried in various branches of discussion so I would like to post it again as a stand alone idea:

That thing where staff can make your room shoot electricity out of the sockets at you or your SIC chip being able to cause some kind of shocking damage I think would be a reasonable fit here.

You could balance it by only able to make the room able to do that with requiring a scan, big grid heat, and a room designated to have such ability.

You could balance a SIC chip frying to if the person is in signal or not, maybe even disabling their chip only in the area with signal in addition to damage.

Not the grand short circuit quick hack but it could be a start to see how it goes!




Edit: I meant in a room full of people to target only one persons SIC chip to be zapped with some electrical damage and temporary blackout, leaving everyone else untouched. Thought I should clarify that better.

(Edited by Mindhunter at 9:37 am on 7/17/2026)

(Edited by Mindhunter at 9:57 am on 7/17/2026)

Since we're splitting the topic, I'll just throw back in my ideas.

I like the Short Circuit idea.
Add in Contagion, which deals small amounts of poison damage over time for a short time but can be treated by a medical type.
Maybe also Overheat, which deals fire damage.
Yeah, I like this idea. I'll mention again my idea from the other thread, though, because I think it fits and also deserves looking at:

Deckers should be able to buy a "deck" from tech stores (or black market sellers) that is, mechanically, just an ordinary weapon like a katana or knife or sledgehammer or whatever else, except it scales off decking stats/skills and deals electrical/EMP damage.

To protect against this, people could hire deckers to provide them with ICE, with higher levels of ICE acting as tougher armor. I'm sort of torn on the "dodge" skill coming into play, as dodging something like this doesn't really make sense, but at the same time it would be overpowered if you just couldn't dodge it at all. Hopefully we can come up with some kind of IC reasoning behind being able to "dodge" it, or a fancy way to dress up the dodge. Who knows.
always geek the(strikethrough)mage(/strikethrough) decker

I think deckers wielding lightning(being flippant) is a little far from how I see decking in this game, but disabling chrome, weapons, gear, complicated their sic chip, and other chrome.

it's a nice balance, imo. strong rich players have more chrome, and so they become MORE vulnerable to decking and need to balance that.

but focusing on the sic chip, a little less overt, not damage but maybe sound? give more weight to a sound dampener to help resist a sic chip hack.

combat is very very very fast, so this feels unwieldy and tricky to navigated, but I'd love being able to, perhaps with a chrome itself, be able to fire off quick hacks and better justify the heavy investment to deck well.
My idea :

A decker ability that drastically increases the chances of you escaping/fleeing once combat is intiated, by temporarily stunning your opponent.

Effect scales with how much processing space the attacker has, with the most effective being against attackers with lots of chrome (minimal processor space left) , and it not working at all if they don't have any chrome. Not any physical damage.

Granted, perhaps have a cooldown of this as well, i'm not quite sure how deckers could active this in combat, but maybe as an exstension of gridsight and being connected to a term they can type some kind of command to intiate this? Or have it automatically proc when you attempt to flee.
If combat is incredibly quick, then I like the idea of just having those three QuickHacks I've suggested act as variations which can be swapped out in between combat. Just swap the chip in your combat deck, if we're running off of Baguette's idea. Which, frankly, I like. ICE acting as armor is also perfect.
Well I was hoping this thread wouldn't go back to that thread in terms of the direction of the discussion. I am just suggesting two things here, not melee or contagion stuff. :p
I like at the least the stunning ability, fits the theme that deckers are more hackers than fighters, fleeing immediate conflict feels nerdy and themely. They should at least have defensive capabilities.
Also; this was not my idea and now I forget who posted it, but a program that accelerates the aggravating factors that cause PDS in a room to trigger VIOLENT outbreaks would be so fun.