Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 4m
- PainFeeler 17s
- Burgerwolf 11s PANCAKES
- adrognik 5s
a Mench 35m Doing a bit of everything.
- zxq 11m Tools: https://ansicolortool.neocities.org
- Vanashis 2h
- Balreskan 2s
- whatislove 22m
- Pladdicus 25m uh
- Sivartas 13m
And 32 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Digital Forensics
Deleted? Nice try

Just as in the real world field of Digital Forensics and Incident Response(DFIR), it would be awesome to have a way to recover deleted files from memory(Progias, e-mems), perhaps using some combination of systems and forensics?
This is a very interesting idea. I am not ready to implement this just yet (I would like to think on it), but I think the most optimal path would be to have the filesystem ignore hidden routes and have a hook that determines if a player can access a route, by default true. But then when hidden routes get implemented, this logic gets buffed up so that if it is a hidden route, depending on which, it determines a skillcheck or what ever else.

Issues I can foresee is this taking up memory space and also needing a way to clean it up.

Alternatively, a slot-based system that stores the last X amount of deleted file contents. Issue is this would clash with the image rendering and rendering of other things.

There must be a solution, so more thinking needed.