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- Veleth 59s
- cata 12s
- Dale 13m
- xXShadowSlayerXx 2m
- BubbleKangaroo 9m
- spungkbubble 2m
- JanekSembilan 3m
- meero619 4s
- SmokePotion 5m Right or wrong, I'm getting high.
- Rillem 6m Make it personal.
- LadyLogic 17m
- Vanashis 4h
- Sivartas 13s
- zxq 1m Blackcastle was no ordinary prison.
- NightHollow 13m
And 29 more hiding and/or disguised
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Distance in fights
Maneuvering

I propose distance factor into fights more than it does already. For example, if you're attacked by someone with a gun in an outdoor room, you could have to spend a combat round rushing to close the distance to start hitting them. And perhaps there could be a 'disengage' verb or the like, only available in neutral (?)/defensive/guarded posture, with accompanying dodge check to create this distance at the cost of a combat round, along with people out of melee 'range' having significant bonus to their chance to escape a fight if their attacker does not 'rush' to close the distance.
I don't know how this would benefit anyone's combat experience, rather only add in undue confusion to fights. Combat flows pretty well, I don't think we need to change it up drastically.

The more complicated and realistic you try to make things, the harder it is to balance.