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- BlackSoul 31s
- Burgerwolf 10m PANCAKES
- MrRedgrave 1m
- Hivemind 20m
- SmokePotion 30s Right or wrong, I'm getting high.
- zxq 6m Tools: https://ansicolortool.neocities.org
- Rillem 3m Make it personal.
- Raven 1h I lost myself, in the dark charade.
- PsycoticCone 50m
a Butako 57m https://i.imgur.com/GsU4a79.jpg
a Mench 3h Doing a bit of everything.
- Wulf 22m
- Pladdicus 57s uh
- Vanashis 23m
- AntiqueBeast 20m
- whatislove 58m get big
- Euclid 1m
- Yizhi 3m
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Explosives and Forensics
What the fuck just blew up?

All explosives should leave scorchmarks or cratering of some sort in a room that is similar to fire damage but can be analyzed by a forensicist to determine the type of explosive used.

Irregular and low-quality metal shrapnel? Pipe bomb.

Patterned and high-quality metal shrapnel? Frag grenade.

This would be even better once/if new explosives are added to the game, such as plastic explosives or shaped charges, to determine what happened after the fact.

Would love to see this, have always rooted for the potential of forensics. BUT. Not sure if high explosives skill already does it. Also, SIC chatter and witness testimony might suffice for most IC situations.