Existing players used to logging in with their character name and moo password must signup for a website account.
- Fogchild1 7s
- SmokePotion 1m Right or wrong, I'm getting high.
- Raven 19m I lost myself, in the dark charade.
- Visitor_Guest 19m [Welcome to Sindome]
- Rillem 2m Make it personal.
- Archangel212168 2m
- Soltan 17m
- freezeway3k 5s
- Woeful 5m
- Sulfurado 39m
- Hivemind 31s
a Mench 57m Doing a bit of everything.
- zxq 4m Tools: https://ansicolortool.neocities.org
- PsycoticCone 11m
- xXShadowSlayerXx 49m
- JanekSembilan 1m
- Pladdicus 2m uh
- Fay 21m
- hex 19s
- Wulf 1m
- Vanashis 3s
- BlackSoul 10m
- FluffyPuff 22m
And 30 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Fix-It channel names

As the title says, the fix-it channel uses the name of the character. I don't think that should be the case, as it is an OOC communications vector.
Agree 100%
I've wondered about this for two years now. And never seen a sensible response. As it is, there's MULTIPLE reasons that you wouldn't want it to be character names.

Namely, meta in the form of channel joining and leaving, when I'm tired I tend to @xonly fix, but when I fuck that up and just @xsilence, it is MASSIVELY obvious both when I leave and when I join the channels again who I am and who my character is for those on Fix-It.

Beyond Meta, it makes no sense given the OOC nature of the channel for it to be using bit name and not account name.

It works the way it did because that is how channels work in general, they need special code to have this. If folks thought it was an issue, they should have raised it on here before now ;)

I have made it use the same name as Game-Help.