Existing players used to logging in with their character name and moo password must signup for a website account.
- NickRosso 12m
- Vanashis 1m
- BeforeTheWhispers 49s
- BlackSoul 4m
- Terrible_the_duck 9s
- AntiqueBeast 9m
- Rillem 10s Make it personal.
- SmokePotion 26m Right or wrong, I'm getting high.
- Nyx 3s
- Euclid 10s
- zxq 34m Tools: https://ansicolortool.neocities.org
- whatislove 1h reputation is whoever holds a bigger gun
- Crooknose 5h
And 22 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Food tastes based on skill
Skill affects food

The cooking system is so much fun !

Can we have the skill of a character reflect the taste message of food items?

Currently, you can put butter on 'a plate' and it tastes 'delicious looking and tasty' or you can put ten high quality ingredients into a muffin and it 'looks better than it tastes'.

It would be cool if taste messages were more dynamic like tailoring.

Additionally, it would cool if people's skill and social class actually effected there taste too.

Say you are a mixer, heavy smoker, eats nothing but paste. It is not likely you will know the taste difference between vat steak, and gourmet steak.

I am so happy the food system is getting so much love of late!