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Further System for Arms Tech Enhancement
Help dial it in a bit...

Something that I thought of that really isn't addressed is that when an arms tech puts an edge on a blade, they really don't have control over how good of a job they do. They always do their best.

The problem is what if the arms tech doesn't want to do their best, but still wants a job. Say an immie wants their butterfly knives sharpened, a grandmaster arms tech may not want to just add 70 pts of damage of damage to something wielded by an immie. I know very little about relative damage, but an extra 7 pts of damage coming from a butterfly knife would be very significant, so an arms tech would be stuck using @holdback and knowing what number to dial in to what bonus is desired. A bit of a headache to keep a list of how much to holdback to what level. Especially if I'm doing this in a cube with a questionably violent person staring at you while doing this.

Perhaps a further system to be able to say how much extra damage you want to put in over how long of a time period would be something to look into? Maybe select how far you wanna try and then roll those cyber dice?

Counterpoint…

More immigrants with +20 vorpal dildos can't be a bad thing.

I really do not see the issue? If some master smith wants to waste their time to fix up a newbie's blade, and is paid accordingly, why not do the best work possible?