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I know the intentions behind rollover UE was to encourage players who have maxed out to reroll, but I do not see a sizeable difference in the amount of players doing that both before and after (anecdotal, at least). Players aren't retiring after max due to a variety of reasons and I do not think that rollover UE is enough of a carrot to encourage it, honestly.
Rollover UE, especially when used on combat characters, creates a pretty big imbalance at lowbie levels when those with UE face off against completely new characters. This causes situations where someone who may want to learn the game by ganging or other violence against other immigrants could get routinely curbstomped. As someone who has both been the victim and the benefit of this policy, I think that that it overall might hurt new player retention.
And I know the counterargument will be that player's need to get used to losses, and that's certainly true, but I think removing some of the issues early on that could cause frustration may be helpful.
By Bear at Sep 24, 2024, 7:23 AM
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SPLATJOB
51 posts
I don't think this would do anything but create even more issues.
Also, even IC it's explained that immigrants come in various forms and strength. The UE rollover is part of that in my book, otherwise you could just expect every new PC to be able to take on other new PCs, which just flat out isn't how the game should be.
Does it give players who have previous knowledge an advantage? Sure. But so does everything in the game, and I don't think removing this is gonna aid in fixing this issue, and it's only going to make knowledge on combat builds even more important than before.
There's a million ways to win against someone more powerful than you, ESPECIALLY when it comes to UE.
By Arkasia at Sep 24, 2024, 7:28 AM
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NEWBIE
17 posts
My counterpoint is different.
Rollover UE also softens the 'reroll' for newer players.
Let's say a new player gets into the game, rolls a decker, and 3 months later, realizes that the playstyle isn not to their liking for whatever reason. They could stop playing right there. And never play again.
With UE rollover their 270 ue becomes 27 ue to round out their next character with. This incentive helps newer players stay in the game, and try new character types if their last wasn't fun.
By SmokePotion at Sep 24, 2024, 7:29 AM
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BAKALAKA
144 posts
I probably wouldn't have made my character without rollover ue. This is an awful idea. Rollover is to encourage new roles and reward players for sticking with the game.
By Eve at Sep 24, 2024, 7:34 AM
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BAKALAKA
123 posts
I don't think it's a 'terrible' idea, but I understand everyone's opinion against it. If our message to newbies is that UE doesn't really matter, but then those who stick around get the benefit of extra UE and reroll only because of this extra UE – I think there's some crossed signals there.
I am speaking from a limited point of view as someone who has played combat characters, and while I know there are many ways of solving conflict outside of fighting, a lot of new players would prefer to just fight -- and I think encouraging a more level playing field, at least vis a vis other immigrants, would be beneficial to player retention.
By Bear at Sep 24, 2024, 7:43 AM
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SPLATJOB
51 posts
I am still on my first character and nowhere near the maximum limitation of UE (The number of which I do not know, just rough estimates from reading on here) but I find that if and when my character does eventually bite it that a pillow will exist to cushion that fall. It took me a long time to get comfortable and confident with my stat sheet, and starting over from scratch feels daunting. I imagine the people at the top too are taking time to enjoy the top? I don't think it would make sense to immediately give up your character once they hit the pinnacle of their existence, though I respect the players who do recognize that this UE cushion exists for them and re-roll at the appropriate time for them.
By Mindhunter at Sep 24, 2024, 7:51 AM
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CHUMMER
171 posts
Doing away with the UE rollover wont fix that.
The issue, I think, you are smelling but not able to place the scent of, is the amount of sadism in this game.
People don't just fight. You don't have a scuffle, and go on your way, most of the time in SD.
If you are beefing, it's not uncommon to see people chain vatted, when they can't do shit about it. And be picked on by the same, unreachable, PC's over and over and over again. Being literally pushed to perm your character out and leave the game. (I literally had this happen to me. So don't say it doesn't happened.)
And when you go to staff, they are like 'our game isn't for everyone. Maybe you should play something else.' (Literal answer from staff when i issued a complaint about the 'perm yourself' campaign aimed at my PC, at that time. Even though this behavior can easilly be read as 'community harm' and against the rules)
The problem isn't that some people can walk through the gate stronger then other newbies. The problem is those with combat skills will literally bully players out of the game, because they can. (because this is likely what they went through coming up)
We have rules that say you can't pickpocket over and over, because it chases people out of the game. Maybe it's time we look at 'fair response and escalation of conflicts.'
By SmokePotion at Sep 24, 2024, 7:52 AM
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BAKALAKA
144 posts
The playing field is NEVER level, and I'm not talking about UE here. There's so much more to combat than just how much UE you've attained over the course of a month or three years.
It's nothing that not having UE rollover will fix.
Also, players aren't typically bullies- That just sounds like an issue with the character invoking the wrath of those people more than anything else. Seen it plenty, also seen plenty of people not recognize they're doing so, over and over.
By Arkasia at Sep 24, 2024, 8:02 AM
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NEWBIE
17 posts
Here is my two cents from someone who has played the game for a long time.
Admins feel free to edit, delete, redact anything I say of course.
Being bullied or a target.
It's always fixable, always. One way or the other. I've been on the really bad end of it, and got out of it, without killing off my character.
Swallow your pride, step back. If someone is much stronger than you, go into the shadows, train, get stronger, form a park, or, do something beneficial for that person.
You don't have to respond and defend yourself in every situation, that in it self can escalate the shitshow and make it worse.
It's all about balance, maybe I'm desensitized about it, but at the end it's a game, we are here to roleplay. Need a breather? Take a break, write a OOC note to let the GM's know. The admins here are actually very understandable, and never have they ever denied someone or discouraged someone from stepping back.
SD Is hard, will always be hard. The rollover UE, is a good thing in my book, when shit goes sideways a little too hard, well the next is going to be stronger and you get a big headstart, not just for combat but for anything else you might've wanted to try.
By Ociex at Sep 24, 2024, 8:04 AM
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CHUMMER
151 posts
Um… No. Just no. Both of you, Arkasia, and Ociex. No.
Firstly: you should be able to fuck up and 'invoke wrath' without that pc staying on top of you for the rest of the time you play, ruining everything you do, and trying to get you to literally, stop playing sindome
As for 'hhiding, and trianing.' Doesn't really help. I've watched many try this, and it simply does not work.
I tried this, and it simply does not work.
Not only have I literally WATCHED 3-6 months PC's get bullied out, a LOT in the past 9 months of playing since I returned.
I LITERALLY had 2-3 players hopping alias, siccing me 3-5 times an hour for over a month 'perm yourself.'
secondly: If you do not see how this would bleed, then you are willfully ignoring how damaging such things are.
You both are blaming the victims in your response to me. I am not trying to be snarky here. I'm just standing my ground on my point.
"players aren't typically bullies..."
Just because a Owl doesn't eat other Owls, doesn't mean the mice are less afraid.
Most players aren't. a good handful are. The handful causes issues that ripple out into the community. You end up with it being normal to steam roll 1 month players over and over again, because they pissed you off once. Rulles should be discussed so these bad apples don't spoil the bunch, like was done with Pickpocketing.
thirds: Swallow your pride and step back? WTF? So your answer is literally.. "stop playing, and maybe when you come back they will stop."
Cmon now.
By SmokePotion at Sep 24, 2024, 8:13 AM
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BAKALAKA
144 posts
I've literally done this a few years ago, chars being pissed left and right, without going into too much IC. And guess what? Not the case anymore. You can solve things.
And no that was not what I was saying at all, that's how you interpreted it.
With swallow your pride I meant apologize, stop fucking around with that strong PC, step back. I don't mean stop playing.
There is also commands in SIC to block people.
There is always a way, nobody is untouchable.
But, I've said my piece.
By Ociex at Sep 24, 2024, 8:22 AM
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CHUMMER
151 posts
I will state this, for anyone dealing with such.
What worked for me was not giving the bully the pleasure of a response anymore.
My character stopped reacting to their provocations, and every time he was vatted/ rolled/had some part of him removed for literally no reason. My PC would just act like it was another tuesday.
Eventually the people fucking with me got bored and moved on to others who will scream, cry, and give them the reaction they need to scratch their sadist itch.
By SmokePotion at Sep 24, 2024, 8:23 AM
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BAKALAKA
144 posts
This is getting off topic, and frankly, reeks of bleed.
By Eve at Sep 24, 2024, 8:24 AM
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BAKALAKA
123 posts
I like rollover UE. One of my favorite parts of this game is the mystery of who can whoop your ass at any time. Keep it in!
By JMo at Sep 24, 2024, 8:25 AM
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STREET SAM
433 posts
Deal with bullies the same way you would in real life. Don't rise to them.
I've been here a few weeks now and i've seen a few people being chain killed for seemingly no reason. I may be very out of the loop on plots, interpersonal drama and the like but I apply the same lessons i've learned in my life.
Don't give them the pleasure of letting them see you suffer. If you make a mistake, find a solution. There's always a solution even if you can't see it through the haze of your rage for being killed. I'm having a great time here.
By Terrible_the_duck at Sep 24, 2024, 8:27 AM
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SPLATJOB
38 posts
Not interested in discussing with someone who is clearly bleeding and may (or may not) see the mistakes they are making (or aren't).
I've said my piece about the topic, I'm peacing out.
By Arkasia at Sep 24, 2024, 8:28 AM
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NEWBIE
17 posts
I would never want to sundown my character if they got rid of roll over ue and I don't even have all of it that I should. Because I lost access to my first account here.(Email linked to it got hacked and I haven't been able to recover it.) Sounds to me like some people are just upset the some Immies that come through gate are stronger than others. but that just the opinion of someone in the middle and not on either side of thiss..
By Rillem at Sep 24, 2024, 8:30 AM
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CHUMMER
173 posts
What you're describing, SmokePotion, sounds like no-selling. But it also sounds like we're off topic now and I agree with Arkasia here.
My two cents, I don't think UE rollover is bad.
By meowlorde at Sep 24, 2024, 8:30 AM
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SPLATJOB
31 posts
Heyo 👋
Gonna lock this thread till we have a second to review the posts and redact any overly IC information.
Will re-open soon™
Thank.
By Mench at Sep 24, 2024, 8:31 AM
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JUSTICE
378 posts
On topic: I love the uncertainty, where you cannot go "oh they just walked through the gate, I can safely bully them and be sure they cannot kick my ass" as… That's just OOC as hell. Learn icly on how good someone handles themselves.
By Aida at Sep 24, 2024, 8:31 AM
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STREET SAM
406 posts
Yeeted some posts that go off-topic.
Please keep IC info to yourself and away from here.
Please stay on topic with the idea being suggested.
If needed, read over https://www.sindome.org/bgbb/open-discussion/anything-really/how-to-bgbb-1090/ before posting.
Thank.
By Mench at Sep 24, 2024, 8:39 AM
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JUSTICE
378 posts
I think this topic has run its course but just want to briefly respond to Rillem here –
I am not upset that immies can beat up non-immigrants. I stated in my original post that I've been on both sides of the situation before. The points I have tried to make are that
a.) Rollover UE was intended to encourage veteran/max UE players to reroll
I have not seen this happening more than it did pre-implementation, although I was very new when it entered. There are dozens of players who are playing the same character that they were before implementation. This is not intended to be a criticism of them, but maybe a suggestion that there either needs to be more a carrot/stick or some other system in place to encourage it.
b.) UE does not matter.
We tell new players this all the time. 'Go out and RP, UE is meaningless.' There was an OOC discussion about it last night with a newbie and that made me think about how many of us tell immigrants this, but have a benefit of a few months of extra UE whenever we reroll new characters. It's what prompted my post. If UE does not really matter, then perhaps we should all be held to the same standard that we hold first time players.
By Bear at Sep 24, 2024, 8:46 AM
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SPLATJOB
51 posts
I think the conversation last night on ooc-chat was in regards to Advantages/Disadvantages and that the low amounts of changes they make aren't overly game-changing to their character in the long run.
I don't think we really give anyone the impression that UE is meaningless—RP matters more, sure, but UE is still just as important.
And for what it's worth, plenty of characters run their course and then re-roll. Just because a chosen few, who are more prominent than others, don't get seen to be re-rolling doesn't mean it doesn't help.
The UE roller is also there to help normal players with their new characters—it's there to help everyone.
But I hear you, and we appreciate the feedback. I dare say I doubt we'll be removing it any time soon, but I will add it as something for us to discuss at the next staff meeting to get the staff's opinions.
By Mench at Sep 24, 2024, 8:52 AM
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JUSTICE
378 posts
I get the impression the original post for the thread was made with the assumption that you should be able to identify reasonable targets based on how recently they've immigrated. This is something I think the majority of players had been discouraging ICly, but now has a bit of wiggle room mechanically.
Rollover UE or not, that gap is going to close fairly quickly. While there is an advantage to having prior experience with the game and knowing exactly where you want to put each point… the only thing that is going to prevent that gap from closing is how you choose to build your character. If you need direction, it is a good idea to seek out mentors. Plural, because just as in real life, you will come across people who have absolutely no idea what they're talking about (one touch kill karate dojos anyone?).
I don't remember what the rollover percentage is, but I don't recall it resulting in a significant amount, even on the high end and probably wouldn't care either way.
By Quotient at Sep 24, 2024, 9:14 AM
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STREET SAM
454 posts
That was absolutely not the intention.
The max rollover UE is 10%. While I agree that is not a huge rollover, it does make a difference and someone with the max UE advantage will undoubtedly have mechanical benefits over a brand new player competing in the same skillset as them for jobs, works, etc. And yes, this could be beaten by good roleplay, but I think that's a tall task for many immigrants against oftentimes seasoned roleplayers.
Maybe just give everyone the 300 UE at the beginning, regardless of whether or not they had previous characters. I don't know. Again, as someone who has seen both sides of this policy, I do not like it and I don't think it does well for player retention.
By Bear at Sep 24, 2024, 9:26 AM
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SPLATJOB
51 posts
Few things I wanna say.
1. I probably would never re-roll if not for rollover UE.
2. Some people don't rollover not just because they 'feel powerful', but because they really love the character they're playing and are too attached to get rid of it.
3. If you get permed by other people, this is going to be a comfort, a 'cushion' like some other people said.
4. I like that it exists. I feel like because of it, less people assume that all immies are useless. It's become less OOC. Because it makes no sense that all immigrants are weak and useless.
By Veleth at Sep 24, 2024, 9:32 AM
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ACE KOOL
624 posts
Sorry for double post, just saw a new post I wanted to respond to..
To Bear's last post..
I don't think it gives ANYONE real job advantage. Most limited jobs (corporate or in general 'good' jobs) require you to have been in the city for a month or so to begin with, or are unlikely to hire you until you've been around a while, which isn't related to UE but I'd say, reliability. And then there's jobs that literally anyone can get if they have the right skills, even some that aren't just bar jobs, but actually skill-based.
By Veleth at Sep 24, 2024, 9:34 AM
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ACE KOOL
624 posts
Veleth already covered one point I was going to make (many jobs that have a skill requirement aren't accessible out of the gate anyway).
Only other thing I was going to say is that I was not suggesting you "roleplay away" a gap in applied experience (AE). I was pointing out that you can ICly find direction to make the most meaningful application of your UE if you lack the knowledge yourself or want to close a performance gap.
I'm certainly not the most knowledgeable player on the mechanics of the game, but I can't really think of any mechanic in which early UE investment is as important as in combat oriented characters, certainly not competitively (is there a secret aero mechanic war going on?) so I specifically addressed that.
By Quotient at Sep 24, 2024, 9:41 AM
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STREET SAM
454 posts
To be clear on what I said here earlier, UE matters. But there's ways to circumventing UE expenditure if you're creaitve.
More importantly, I feel like the complaint at hand is anecdotal more than anything else. I stand by my point that removing UE rollover will cause more issues than it fixes.
By Arkasia at Sep 24, 2024, 10:21 AM
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NEWBIE
17 posts
I personally don't see any issue at all. Sure, it will suck sometimes for the new player, but it already will considering most other players are experienced. But in the long run, this makes dealing with immigrants more immersive. Not being able to expect them all to suck feels a lot more realistic than thinking in code, IC.
By Veleth at Sep 24, 2024, 10:42 AM
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ACE KOOL
624 posts
This was lightly touched upon, so I want to reiterate it.
Rollover UE softens the blow of losing any character. Because of that, it encourages people to take risks. Even if the worst happens (permadeath), the player does not have to start back at absolute zero on their next character.
I have had a whopping 3 characters here, and the first one only lasted about 3 months.
If it were not for rollover UE, I would never have come back after losing / giving up my last character.
The rollover UE was enough of an incentive to keep me interested in creating a new character to try out other game systems. And also to tell a different story, and maybe interact with different factions.
By Hek at Sep 24, 2024, 11:22 AM
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LEGEND
1,167 posts
The aphorism that
UE does not matter should be understood to be a corruption of
UE does not matter for the purposes of most roleplay and should not be taken as implying that UE is not relevant to
gameplay which is certainly not the case, but the briefer version is basically a way to kick players in the pants to get motivated now instead of waiting around for some future, non-existent point when they'll be 'ready' do start doing things because they've crossed some arbitrary stat boundary.
If Sindome was cultivating a significant amount of new players into the game I'd probably agree its design is not highly retentive, but I don't think that's actually the case. My experience is the vast vast majority of new characters are existing players, and new player bits are either returning players or players already experienced with RPI games which makes them pretty inoculated to the demands of the genre.
Players should quickly abandon any idea that everyone is going to start from the same baseline because they never were. The importance of player knowledge about the game cannot be overstated, and for new players the priority should be to be a sponge for gameplay and mechanics and roleplaying development because there's a big difference between someone who understands the game and its systems and its politics and its mechanics, and those who don't.
At this stage of the game's life, cycling veteran players back through the game as new characters is much much more important than the far more slow process of culviating entirely new ones.
By 0x1mm at Sep 24, 2024, 12:02 PM
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LEGEND
2,859 posts
That said I do agree that rollover UE may have uniquely raised the difficulty floor for ganging, and it could reasonably be foreseen that eventually it becomes a playground for veteran rerollers. I can't think of a particular solution to that in isolation.
By 0x1mm at Sep 24, 2024, 12:08 PM
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LEGEND
2,859 posts
@0x1mm
That's a fair point about the state of the game although I think it is a little jaded. There do seem to be plenty of new players that seem to be brand new to the genre that pop in occasionally, and there's very little rentention with that crowd.
As a result of this discussion - I think my mind has changed to favoring the idea that everyone should start out with the maximum rollover UE, regardless of the time they've spent, but I also think that's a bit of pipe dream. With the way UE allocation works, though, it'd likely mean these new players would have time to go out and discuss on Day 1 or Day 2 about investment and build in another automatic RP hook before actually spending that UE.
By Bear at Sep 24, 2024, 12:34 PM
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SPLATJOB
51 posts
There is a common misconception that you have to be new to become a ganger. There are restrictions, but this is overall false.
By Quotient at Sep 24, 2024, 12:36 PM
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STREET SAM
454 posts
I don't know if that would be a great idea either, Bear. If I was completely new, I'd probably try to invest all those points right away for an advantage, yet I'd likely invest them wrong.
By Veleth at Sep 24, 2024, 1:15 PM
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ACE KOOL
624 posts
A first time player UE bonus of getting a character to 3 months, or 3 months and 6 months, or whatever arbitrary milestone, could be a possible middle ground. It's far enough in that players might be able to make somewhat more informed choices about what they need to spend it on, it encourages players to stick with their characters somewhat, gives a little extra rollover for the next ones after meeting some lifetime milestones, might aid with the 4 week terminal threshold so many characters fizzle out on.
It would only be for the first run through too so there wouldn't be issues with having to retroactively award UE to 2 year old characters, might even things out a bit while still giving veterans a little carrot for rerolling.
By 0x1mm at Sep 24, 2024, 1:29 PM
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LEGEND
2,859 posts
I'm not sure that the max amount of 330 bonus UE (it's in the UE helpfile on the 10% thing) would get you much further than that anyway. It's a nice bonus but you can't spend it all at once either, and it doesn't make you a pro. That makes me wonder if it adds to the max UE.. ANYWAY.
If I understood it right, @0x1mm, do you mean that new players would get a bigger bonus than their next characters, until they've actually gained more UE for future characters?
By Veleth at Sep 24, 2024, 1:55 PM
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ACE KOOL
624 posts
The alternative idea is that new players on their first characters could possibly get a bonus for reaching a milestone in development (say 60UE) similarly to the tip-line bonuses (just much larger) that progresses them towards the cap normally and counts towards their rollover normally. If the issue is that new players on first time characters are at too big of a disadvantage mechanically, that might be a way to mitigate it without either removing perks for veterans or giving fresh players a bunch of UE they don't know what to do with.
My sense is that new players are still not going to be able to spend UE chunks meaningfully anyway but it might encourage sticking things out on characters for longer before rerolling, since my personal opinion is there are too many players caught in a constant cycle of short characters and it diminishes the interest that veterans have in new characters.
By 0x1mm at Sep 24, 2024, 2:09 PM
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LEGEND
2,859 posts
Yes, I think it's definitely an issue with all the re-rolls on newer players. I used to do that constantly and now I'm avoiding reroll like the plague. A lot of people can't decide what to play though, since you can only have one character at a time. When you get a new idea, you wanna do it. That's a bit off-topic though, sorry, but this is a neat idea I think. What if on top of the UE point you get for the tooltips, you also get a chunk of UE for your next character? But only up until that UE bonus cap, and only once each tooltip, the first time you get the tooltip. So not if you get the same tooltip on a new character.
By Veleth at Sep 24, 2024, 2:11 PM
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ACE KOOL
624 posts
Yeah I think in general the tip lines could be used more and are an interesting way to aid development, I always really like getting them all on my new characters and leveraging that in more ways to aid players getting into the game seems like a good idea.
By 0x1mm at Sep 24, 2024, 2:16 PM
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LEGEND
2,859 posts
Having played a ganger who got passed up more than once by rollover UE newcomers, it was frustrating for a month or two, but things balance out pretty quickly, I think. I think the encouragement for old characters to reroll is worth more than preserving someone's UE ranking position in the mixer little leagues.
More than anything, ganging instills resilience during hardship in the game, losing more tends to make people better. Learning early on that getting there first doesn't mean you're entitled to win is important, as well.
By batko at Sep 24, 2024, 6:40 PM
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LEGEND
796 posts
I do agree with UE rollover not really changing much, but also I don't think removing UE rollover again will get you the effect you want, either. Inertia should win out, I think.
By Melonly at Sep 24, 2024, 8:30 PM
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SPLATJOB
39 posts
Regarding the difficulty floor for ganging and how rollover UE impacts the ganging experience, I think this is a complicated one.
One thing an old, old ganging character I played was taught that an important part of being a good ganger meant knowing how to pick your fights. If you picked a fight with someone you couldn't handle and made a big public affair over it you made the gang look bad and you were likely to be put in your place by your own gang. Things change all the time. I've seen periods where NPC gangers seemed to back every stupid thing their PC gangers do, and times where PC gangers are cut down and cast out for making the gang look even a little bad. So your mileage may vary. But I think learning to pick your fights will help no matter where the game sits.
Given the current ganging design set up by staff as I last understood it, there was zero expectation that joining a gang was supposed to be a ticket to swing your dick at every other mixer. It was mostly a means to find conflict, largely fighting league style, with other gangers. Some very skilled gangers managed to successfully push non-gangers about long ago and created more hustle and cyen streams for themselves but the idea that every ganger should be given the same for free and by default always baffled me. Especially as most gangers are encouraged to move on before they reach the levels the gangers that first established these things had reached.
Overall I think there is an assumption that there are some elements of ganging that every ganger gets handed to them when they join up that isn't based in reality. That are meant to be built up over time if the ganger can manage it. And not all can. I think if one doesn't buy into these assumptions that the UE rollover has less impact than it might seem to. I also think that it's important to remember that you can play a ganger in many, many ways and that there's isn't one mold you have to squeeze your character into.
By Grey0 at Sep 25, 2024, 4:51 AM
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LEGEND
1,044 posts
I worry about giving all players the bonus UE but I don't hate it.
We've discussed on other threads about how little one can raise a skill before it can no loner be entirely forgotten. About how there's no warning letting a player know they are crossing that line. About how often new players end up building something they dislike because they don't know. I worry that giving them a big lump of UE out the gate would just aggravate this. Further, I really like that it's harder to gauge how competent one is coming through the gates. Some still try to use Time in Dome as a power gauge but I feel that's become less common since this change and would hate for it to return.
But what about finding someone who can guide this new player on how to build their new PC? How to spend that big lump of UE wisely?
Finding someone IC to teach you the ropes sounds great. I love the idea of it. It can work wonderfully. But in my personal experience, this is a rare occurance.
Often, you will never find a character willing to mentor yours. Some get snatched up and taken in instantly while others get passed over. Sometimes one's ability to find a mentor is tied to how willing they are to get involved in romance and erotic RP or playing their character with a certain kind of personality that might attract a mentor.
Even if one does find that mentor, my experience is that about 80% of what is taught isn't really accurate. It's mostly just some guess that someone passed on to someone who passed it on to your mentor. And to be fair, even NPCs have this issue as some GMs also lack detailed views into the mechanics by design and fall back on the same, often flawed, information circulating about player side that they absorbed before becoming GMs.
All that being said, I'm not against just giving all new characters max rollover UE. Just that I'm not sure how helpful it would be if done in isolation.
By Grey0 at Sep 25, 2024, 4:57 AM
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LEGEND
1,044 posts
Isn't giving everyone max rollover UE really just setting a new baseline standard? How is that different from removing UE rollover altogether?
I think it would function only to let all players skip a portion of skill/stat progression while reintroducing the issue of playing meta to power level by time in city.
It also deprives newer players the full experience of SD theme. Sometimes you do just get shit on. Sometimes a lot. That's the world we play in. And it doesn't necessarily change just because you're max UE. You have to know how to properly use your stats and the tech associated with it. That's part of what UE progression is for - learning how to play the game.
Every table-top game I've played has modifiers for bonus xp based on the concept of no-experience, mid-experience, high-experience campaigns. Higher tier xp bonuses are typically handed out to groups that are experienced with the game (anecdotally).
I view this as the same thing. It isn't simply time in game or existing that earns rollover UE, it's SD gaming experience. You have to be logged in to earn UE and you generally have to be playing the game instead of idly sponging it (because the latter is against the rules).
Rollover UE is a representation of your commitment to playing and learning the game and RPing over a period of time. It's a reward that celebrates those things and yes, it's the incentive that pushes some people to the side of the fence where they say farewell to a max UE character. I for one was very attached to my last character and also felt it was daunting to start over after so long (over 3 years) of commitment to that character's progression. The rollover, however small it is in the grand scheme of things, did incentivize my decision and gave a small cushion to landing on the other side. Anyway, I'd rather be bullied by a UE rollover character than a max UE one. I can catch up to the latter much quicker and get even if I really only care about stats and combat. Or you know…I can make friends that can do it now. Or pay people to handle it. Or RP my way out of it in other ways.
I also (would like to expect) that characters that have max UE rollover have enough SD experience to know when to pull punches when necessary, are generally more experienced RPers, and overall have learned how to be better players in the community. Might be wishful thinking, but I imagine there are more people like this than not after years of gaming here.
By RatchetEffect at Oct 1, 2024, 3:19 AM
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STREET SAM
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