Existing players used to logging in with their character name and moo password must signup for a website account.
- Slyter 2m
- Veleth 25s
- cata 2s
- Dale 9m
- xXShadowSlayerXx 1s
- BubbleKangaroo 5m
- spungkbubble 13s
- JanekSembilan 27m
- meero619 1m
- SmokePotion 1m Right or wrong, I'm getting high.
- Rillem 1m Make it personal.
- LadyLogic 13m
- Vanashis 4h
- Sivartas 12m
- zxq 14s Blackcastle was no ordinary prison.
- NightHollow 8m
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Gravity
Never let me down.

This is a very isolated use-case but I think it is of enough merit to post about.

There are various "climbing" locations where items remain stationary if dropped. I propose the addition of gravity specifically for items in this location. The idea is an item would just keep falling until it hits the ground like in any air location but the person remains stationary (unless unconscious).

My use-case is specific to hauling bodies out of hard to reach places but I think the code could be utilized elsewhere with amusing effect. I.E. Titanfall-esque Gravity Grenades that give a bonus to sniping that occurs in the room where used but also causes item/unconscious player shifting between rooms.

Having been in a similar spot with bodies and being surprised by how they work when released or dropped, big +1 from me.