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Grid 4: Enable local-editor by default
It's just so much better.

The local node editor is just better in literally every way to having to paste the entire node content in every time you make the slightest change, so really it should be the default setting. I understand it doesn't really work super well with people who aren't using the webclient, but surely there can be some kind of solution like how Grid 3 works - you go to the Sindome website to open an IDE, which links in to the MOO to detect who your character's logged in as and what nodes they're editing. Or something.
It's not better for mobile players and making it like Grid 3 would be a fundamental change to how it works that would make it harder to maintain.
I said make the IDE popup work simialrly to how Grid 3 did. With local-editor enabled, instead of having to paste in the entire node source every time you want to make any change at all, you get a pop-up window with an IDE that has the node source already in it, so you can make tiny changes without having to copy-paste and trim a bunch of shit.

As for mobile players, I'm not saying to remove the setting entirely, just to make having it enabled be the default, as a hurdle for a lot of new deckers or node creators seems to be they're under the impression they NEED to copy-paste the whole source every time, when they absolutely do not have to do that.
I know what local-editor is & use it myself. The node data is received client-side, the lines are just stolen for the popup before they hit the buffer. Making that alternative way of accessing it would mean it would have to be processed very differently.
Making the local-editor default would also make newbies who are on mobile or a different client confused. Just adding a reminder when editing (ex: [g] Enter the node's content: [enable the 'local-editor' option for an easier editing experience]) would be enough to make people aware of its existence.