Existing players used to logging in with their character name and moo password must signup for a website account.
- Veleth 2m
- cata 1m
- Dale 18m
- xXShadowSlayerXx 2m
- BubbleKangaroo 14m
- spungkbubble 2m
- JanekSembilan 7m
- meero619 33s
- SmokePotion 2m Right or wrong, I'm getting high.
- Rillem 3m Make it personal.
- LadyLogic 22m
- Vanashis 4h
- Sivartas 3s
- zxq 3s Blackcastle was no ordinary prison.
- NightHollow 1s
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Help fashion ranks

Same as we have skill ranks (and nicely done in a->z) could we get a helpfile ranking all the fashion adjectives? Sometimes it's hard to guess is bespoke better than tailored and so on, as those are… very subjective terms, but in terms of game mechanics some are objectively better.
This info can be inferred with some IC experimentation. It involves taking note of how you improve through stat progression in the skill and/or experimentation with different sectors/NPCs to learn on your own. Alternatively, you could potentially learn this by asking a more experienced tailor for mentorship/advice.

I won't reveal more than that on the topic for now.

That said, I can put this on the staff team's next meeting agenda for discussion. I don't really have an opinion about whether this info should be readily available OOC and I feel it's fairly easy to access ICly through RP. Others might have different opinions.

This is the kind of information that is valuable paydata IC. If you / your character wants it, odds are the others do too.
I disagree with the IC train on this one. In my opinion, it's like saying that you need to find out IC if Attractive or Winsome is better looking with IC experimentation and or that it's paydata. Further, I'm not sure how taking notes of an OOC element (the fashion tag) as you progress (also an OOC concept) is 'IC experimentation'.

If knowing which tags are better or worse are supposed to be something based on skills/abilities, then I think they should be baked in to the code. Maybe I only see them if my character makes certain rolls or something. But it seems to me they are OOC elements meant to tell players how impressed their characters should consider various clothing. If so, then I would much prefer it if this was just laid out in a help file or similar.

Yeah I don't get how adjectives put in arbitrary order that convey ooc shorthand of how my pc is supposed to know which person is better dressed is FOIC by becoming a tailor but… Ok, I'll just keep ignoring icly.
Sometimes it just be like that. It's on the agenda for staff discussion though. Will keep you posted. Feel free to keep sharing opinions though.
In fairness it's pretty consistent with the rest of the game where almost all player-facing feedback requires the player to have game knowledge to understand it, and what its relative placement is. See also: Weapon attacks, object health, character health.. probably a hundred others. The skill/stat sizing overhaul was an amazing change but it was close to being the only place in the game it was explicit about ranking things to players on an absolute scale, so clothing is not really that unusual in its current form. Which isn't to say it couldn't change, just that it's a product of its original environment.

Also it's tangential but several clothing descriptors are not points on a scale, they're just qualifiers for particular objects that are not necessarily better or worse.

After some discussion, staff has decided the current system won't be revealed in an OOC manner. We feel this is a legitimate part of learning the skill. I understand this may be frustrating to some - it's understandable why adjectives here may be seen as sort of arbitrary.

It might not be an adequate comparison, but the best analogy I can think of is language and culture. Were I an irl tailor moving to a country in the EAC with no knowledge of French or Swahili (two official languages of that bloc) then I would have to learn if I wanted to communicate fashion speak in those circles. What word is "bespoke" in Swahili? How does it compare to other words that Swahili has for judging fashion? Where does it land on the gradient of good or bad with relation to other adjectives?

Like I said, not sure it's the best analogy but maybe it can help some to think of it that way. In other trades, it's widely understood that Withmore has different tech and language unique to its various industries.

In short, pretending like you're learning the unique vernacular specific to Withmore's tailoring industry could be a way to bridge IC hangups with OOC expectations.

I'm not saying it's THE answer (though to me, it certainly sounds like a fun way to generate RP and find a mentor), but it could be AN answer. If anyone out there absolutely needs one.

And don't forget you have the "inspect" command. There's info to be gleaned there as well.
Thanks for the followup, appreciated!

And ultimately my use caseis much simpler than that - gauge dress pecking order without trying to decipher material (and it's value) out of glancing over someone's description. For that doing a deep dive like this is… A bit much and I'll simply go back to not doing it.

Without actually defining the levels I'm going to point out two things that can make this a lot easier.

First, things added descriptors to the shortdesc of a character (like well-dressed) are a good gauge of generally how stylish they are but is not always required as there are some conditions where someone can be dressed amazingly stylish but such descriptors don't show… but when it does, it's a good clue.

Second, if you look up the actual definitions of the words that are used to describe one's fashion in the descriptions when you look at them, you can get a pretty nice idea of what their style is like. As stated by another commentor it's not just a ranking system like skill levels but sometimes it's more of a descriptor of the type of fashion in addition to a clue as to how nice or stylish their dress is. Unless you are a regular dealer in or collector of fine fashion, or a tailor, you are not likely to ICly have a detailed guide to what is what in fashion as the unskilled often have trouble telling the difference between truly fine fashion and cheap knock-offs so not being able to tell is not unrealistic.