Existing players used to logging in with their character name and moo password must signup for a website account.
- Slyter 2m
- Veleth 25s
- cata 2s
- Dale 9m
- xXShadowSlayerXx 1s
- BubbleKangaroo 5m
- spungkbubble 13s
- JanekSembilan 27m
- meero619 1m
- SmokePotion 1m Right or wrong, I'm getting high.
- Rillem 1m Make it personal.
- LadyLogic 13m
- Vanashis 4h
- Sivartas 12m
- zxq 14s Blackcastle was no ordinary prison.
- NightHollow 8m
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

High-tech fabric technologies
clothing that does more than just look good

So, in researching something that came up in ic convo today I came across some very interesting textile ideas which are currently used irl. Just curious as to how we could apply some of these ideas icly into the material system, and how that can effect the finished products. Specifically, mentions of textile qualities such as abrasion/cut-resistant, temperature-moderating, self-cleaning/dirt-repellant, odor-reducing, anti-bacterial, fatigue-reducing, etc.

Here's a link: http://www.schoeller-textiles.com/en/technologies/ceraspace.html

There's a list of other fabric technologies they offer on the sidebar to the left. Scroll through them and discuss.

Also, what other ideas are there for high-tech textile qualities? What could our clothing be doing for us other than making us look cool as hell? I don't pretend to know what all the variables are with the materials currently in-game and how they effect finished products, but it feels like it could use some help. I've heard the weight issue is being discussed in regards to custom clothing, perhaps this can join that conversation admin-side as well?

Here's a working link even: http://www.schoeller-textiles.com/en/technologies/ceraspace.html