Existing players used to logging in with their character name and moo password must signup for a website account.
- NickRosso 9m
- Vanashis 2m
- BeforeTheWhispers 25s
- BlackSoul 1m
- Terrible_the_duck 50s
- AntiqueBeast 6m
- Rillem 23m Make it personal.
- SmokePotion 23m Right or wrong, I'm getting high.
- Nyx 23s
- Euclid 49s
- zxq 31m Tools: https://ansicolortool.neocities.org
- whatislove 1h reputation is whoever holds a bigger gun
- Crooknose 5h
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

High-tech fabric technologies
clothing that does more than just look good

So, in researching something that came up in ic convo today I came across some very interesting textile ideas which are currently used irl. Just curious as to how we could apply some of these ideas icly into the material system, and how that can effect the finished products. Specifically, mentions of textile qualities such as abrasion/cut-resistant, temperature-moderating, self-cleaning/dirt-repellant, odor-reducing, anti-bacterial, fatigue-reducing, etc.

Here's a link: http://www.schoeller-textiles.com/en/technologies/ceraspace.html

There's a list of other fabric technologies they offer on the sidebar to the left. Scroll through them and discuss.

Also, what other ideas are there for high-tech textile qualities? What could our clothing be doing for us other than making us look cool as hell? I don't pretend to know what all the variables are with the materials currently in-game and how they effect finished products, but it feels like it could use some help. I've heard the weight issue is being discussed in regards to custom clothing, perhaps this can join that conversation admin-side as well?

Here's a working link even: http://www.schoeller-textiles.com/en/technologies/ceraspace.html