While I admit that my outburst was not the best way of going about lodging my complaint, I still think that the armor working side of munitions tech should be looked at for ideas to help bolster it's use.
For starters, I'd like to ask an open question: Why does nobody ever want to actually repair their armor? Is there a stigma against it or do you just never need it? I personally wonder whether armor is outright destroyed in ways other than combat before it can reach a state of needing repair. Thinking back, I honestly cannot recall a single time I've ever seen any piece of armor anything more than "barely damaged". Why is there no armor actually in need of repair?
I'd like to suggest the following
-Total HP on all armor be reduced by 20% across the board.
-Expand the number of repairs/modifications you're capable of from 1 to 4.
I know the idea of let's just make armor weaker sounds absolutely insane, but as I pointed out when have you seen armor badly damaged and actually in need of repair? Maybe ganger armor is too good and is surviving when it shouldn't? You did want cheaper armor… cheaper materials would be a logical result.
Also, this expands the idea of what an armor tech can do as I also suggest that in addition to repairs, other modifications be included.
-Add or subtract from coverage spots, up to two locations per modification. Funny enough my initial attempts to modify armor upon first arriving in Withmore and the system telling me to contact a tailor led me to mistakenly believe that it was possible, I just sucked at artistry and being a tailor. By the time it was OOCly explained that no, it's actually impossible to alter the coverage of body armor in any way, I had invested a significant amount in a skill and suddenly had to figure out what to do with my new and unexpected major character trait. I think the ability to modify amor to make up for inherent weaknesses would be a great asset, even if it is just closing the flap of a trench coat to protect the torso and vitals. This could also be used to say... remove the arm off of a trench coat to free up use of a Pulse+ chrome arm.
-Modify the different defensive ratings with various kits at the expense of something. Plates might be able to be added for extra protection, but dramatically increase the weight. I'm drawing a blank on other ways to modify armor, but I'm sure a storming of brains can come up with ideas.
-Adjust the thickness of body armors to be able to be worn underneath tailored clothing. This should probably be at the tier of "Master Level" of dedication to the skill though.
Anyone have any other ideas of how to make armor repair relevant?