I've stopped a bleed once, and that used half the kit. Apparently this was a bug and was fixed.
The description of medpaks say that they they are stocked with the means to treat minor wounds.
But, with one single, old, injury, apparently, a brand new medpak doesn't have enough charge to help it?
I might just not understand the system or items, but I think they are kind of useless if a full charge, brand new large medpak can't heal a single wound and should be renamed to something like 'Suture Needle' or something, since that seems to be what they're for.
And, the original idea of this post now that I'm done bitching,
I think a middle of the road, like 5-10k or so, disposable or refillable IFAK pouch that can actually heal without using 110% of its charge would be a nice thing for medics and medically inclined characters to have between a medpak, kitbag, and clinic.
It would only heal, and maybe stop bleeds, but not revive, and not heal super well as to not invalidate a kitbag or doctor/clinic. But heal more than a medpak.
In regards to recent talk about about wanting to do more conflict and have less gear fear, more ways to heal yourself after bashing some bakas brains in would contribute to this.