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Lock picking of perks out of chargen

I doubt i am the only new person in the game who went right to picking up perks (advantages) right out of chargen, and… Of course within first few months regret them as I learned more about the game, and character inevitably pivots to different areas.

And with it in mind how relatively small those bonuses are presented as, yet being -very- permanent unless you apply for mulligan/respec, I recommend to just lock them out of being picked for some time out of the gate, especially if it's your first character, to avoid disappointment.

I did that with my first character, too. The good thing is the 'advantages' to those advantages don't -really- kick in until later in your character's development, so don't stress too much. Take your mulligan once your character is on a more developed path or just wait until Max UE. (If that's bad advice someone will say so :)

Do you think a more robust helpfile would help new players? Did you read the helpfile before you chose your advantages? Were you pointed to it during chargen? I can't remember if i did or not.

We don't see a huge amount of mulligan requests, mostly it happens when a player feels the advantage they have picked came with a disadvantage that runs directly counter to the direction of their character, so I'm hesitant to restrict new players from picking a direction, if that is what they want to do.

Perhaps a warning that it might be best to wait a few months to pick these, instead?

I guess I would like to reroll my advantages now, but also I won't be doing a muligan request of this for a long while. No idea how many people are in similar place, especially among other players, probably impossible to say.

But a solid warning could also work! I honestly went right into picking them as "why not? Archetype says this will work".

I've added a warning when you go to assign advantages.
Don't we get one free perk reroll anyway? Separate from a mulligan service request? Been a minute since I had the need to look at perks.
No, I don't think so? Been a while for me too.
Cool warning. And I think what Logic is remembering is that you have a free reroll on a disadvantage if it comes up and it is detrimental to the progression of your character. If the disadvantage is rerolled and another bad one pops up then tough luck.
I believe a full respec resets the mulligan, though I'm not sure if that's actually intended.
So, can someone explain why someone shouldn't take all their perks at character gen? I personally did this (or at least very shortly after character gen), and I used the breaks I got to actual flavor my character's life up until then.

Granted, I had not a fucking clue what I was doing building a character, and even now I'm a bit foggy as to how much these perks really affect skill checks, so why exactly should someone wait?

Because they are very permanent (sans mulligan grant from staff) and new player characters change direction as you learn the game + they do not really benefit you meaningfully until you are deep into the skill/stat checks.

So extremely little upside, tons of downside.

I think it depends on how you approach your character, Riskio. What you're describing is the same as how I approach it. I let the perks/disadvantages dictate somewhat, the direction of the character.

However, especially when a new person starts the game, they may feel locked into a advantage / disadvantage before they had a chance to really understand what the game offers.

This is actually why the forget skill code exists, there would be new players who hit the 3 month mark and start xhelping because they put 3 ue into a skill that they realized they were never going to use and wanted it back, despite it being a really insignificant amount of experience. It happened all the time. So I can see some players wanting to wait.