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Make NPC names conform to PC standads
Help reduce meta

I think that most players don't want to meta. Try hard not to. But we are human and sometimes we do a thing without even realizing it. So I am a big fan of mechanics that make it easy for us to play how we most want to. Mechanics that help reduce meta and smallworlding.

With that in mind, I would LOVE it if all NPC names (including mementos) were changed to follow PC rules and norms.

No more multi-word names. All NPCs have a single word name. If they have a title like Judge or Agent, make that a title as a PC would, not a part of their name. If they have a first and last name, use one and, on some occasions, add the second as a title.

If you look into adjacent rooms and see only multi-word names, it's easy to think, "No visible PCs there." I think most of use then think, "Need to act like those ones are though. Kind of." By changing naming standards, we don't have to do that anymore as we won't know if that memento or unfamiliar name is a PC or NPC. We can't know just by the name anymore.

I love that idea!
the only problem I can see this having is situations a player should know who's an npc such as farming, where it's stated you must target players more than npcs, and it would be harder to find people specifically targeting npcs when they can say "I didn't know" and you can't really prove it
Most NPC's have a different format of description (doesn't show skin tone when moving between spaces or when looking at them, descriptions include clothing, etc.) so I don't think that would be a -huge- problem? That being said - there are currently NPC's that are like PC's already, they're just less generic it seems.
I feel like this is also because two characters with the same name cannot simultaneously exist. By having NPCs with full names, it does not remove any names from circulation for immies trying to name their character.