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Make NPCs aware of graffiti
Respect ambient population

My perception is that some characters are not respecting ambient population when it comes to doing graffiti.

I think the game would be better if NPCs responded to characters who are putting graffiti up.

Anecdotally, there are room descriptions in the Mix that talk about gangers beating the snot out of sanitation workers for cleaning up graffiti. In a past life, more than 5 years ago, I had a character who had a sanitation job. I intentionally would not clean up graffiti whenever that character was in a room with mementos or gang NPCs.

I "know" that it is possible to recognize when characters are putting up graffiti because there are already IC responses to it. I am sure that staff knows what I am alluding to.

It would be great if that same code could be integrated into gang mementos and NPCs so that they react violently when someone who is not in their faction, uses the WRITE (BLAH) WITH SPRAY command in a room where those NPCs are.

Thanks for considering this.

That would also make pledges trigger NPCs of their faction for spraying positive graffiti. Or neutral graffiti.

I think this may be easier to just policy-clarify, that spraying hostile graffiti in front of a faction NPC is something that should be Xhelped ahead. Likely not as serious as to need permission, just a headsup in case staff wants to mess with their life. And it's realistic that you can usually sneak by with a tag, as the streets are crowded, cannot police every corner of a block all the time.

I don’t want to xhelp to do something as minor as spraying graffiti in the mix or even topside. The streets are crowded and it’s rare for people to notice every single urchin with a can of spray paint.
If one is not already in place, I think a real time system to notify staff of changes in graffiti should be implemented.

Is graffiti being added? If so, where and by whom? What does it say?

Is graffiti being removed? If so, where and by whom? What was said that is being washed away?

This way staff can be pinged to events such as a what is being spraypainted on Fuller and places like that without the need to xhelp ahead of time, and they can decide how to respond.

As was observed in this post already, it appears that there may be a system in place for noting that tagging is happening, however it's unclear if the message is posted alongside of it to staff. If the message is conveyed to the staff simultaneously they would be able to quickly assess whether that message needed to be addressed or not. Multiple messages of "Snakes suk donkey dick" going up across Fuller in order to provoke a fight would be able to get a more dynamic puppet response as opposed to the more standard "Pay UR Tolls!".

Also a coded response to reflect levels of artistry being used in the tagging would be neat too but that's just an aside.

@Aida

Thanks for mentioning pledges. I had considered that.

Are you SURE that would cause an attack?

I didn't mention it because I didn't know, for certain, one way or the other.

If it would trigger an attack, then that needs to be taken into account. Whatever code checks the faction status of a character would need to be updated to work with the "kill hostile tagger" function. Or whatever it ends up being called.

@Risikio,

I don't know if there is a real time system in place. Well, there is. I think. But that's FOIC.

I'd encourage anyone creating or destroying graffiti, @note it.

I know that when my old character was in WCS, I @noted it. Along with some brief reasons about why the character ignored some types graffiti, and heavily went after other types.

This is already kind of a thing actually, I've seen NPCs do tags of all sorts.
@JMo

You're right NPCs will put up graffiti.

I'm asking for NPCs to attack characters who put up graffiti.

While I'm asking for a pony, can we get NPCs to attack people cleaning up graffiti too?

I really do not get why do you want it, to have more gang wars so people can vulture? To make pledging less accessible? What's the end state of this, what gameplay loop does it punish or improve that needs it?
@Aida

It brings gang life in the game more in line with gang life IRL.

Gang graffiti means something. It means a lot of things. It is territorial. People die over graffiti. People get beat up and mugged for being on the wrong block. Street vendors and shop owners get extorted depending on what is written on the walls outside of their stores.

As it currently stands, gang characters wander through the Mix putting up graffiti wherever they feel like it. They aren't respecting ambient population. It's pretty close to no selling how dangerous putting up a gang tag on rival turf is.

The idea that some floated about covertly putting up tags and hiding in the crowds to do it is nonsense. People put up tags to be seen. They put up tags as a challenge to their rivals. It's disrespectful. You do it to elicit a response. It's less about 8 years getting away with writing their name where they shouldn't be. And more about people in their teens and early 20s who are ready to die for neighborhood pride.

@Hek

Correct. What I am saying though is that this may be being reported by systems that don't affect gangland territory rooms in a kind of way when you tag up Gold. In that the action may even be reported widely as happening, but it is because it is considered a crime in that room, and possibly swept up in scripting involving the automatic reporting of crime activities.

I admit I do not know if these crime activities are privately reported to staff when tagging is taking place in rooms where these things would be considered normal. I do not know how quickly staff can zero in on a room to see what exactly is being tagged to see if there should be a response or not.

I just suggest that if a separate command were introduced into tagging in general that could give staff at a glance feedback fed into their admin prompts regarding what is going up and where then staff can quickly decide whether or not such tagging or cleaning would warrant a hostile response or not.

While I appreciate the idea of gangers responding with violence to their lands being tagged up, there still should be a tiny stop-gap between tagging occurs and the entirety of Sinn suddenly swarming you for declaring your love for Tony's Pizza, or being the poor immie runner paid to spray solvent to clean up the remains of the latest tagging raid. There should be at least a quick puppeting of "Hey, what the fuck you doing?" before Ganger Hour kicks off.

Also, NPCs auto-attacking for tagging when you're not in their faction would result in tagging on Gold/Green meaning Judges respond to spraypainting with murder. While this is technically maybe on point with theme and may already be part of the FAFOIC package, it should be something to be considered.

There is absolutely a notification to the gms for someone tagging in red, that was one of the first gm interactions I had with my first character whose entire thing was being a graffiti artist.
I misunderstood, this is actually already happening too by the way. I have seen staff bring gangers to life to handle biz. Having them automatically aggro against all graffiti though would feel like a bit much to me. The streets are supposed to be crowded so getting away with a quick tag in the same block as a ganger or something seems fine to be mostly unnoticed.
I appreciate the friendly and constructive discourse on this subject.

Thanks to everyone who has shared their insights and opinions.